Effective Immediately.
brokengentleman.com is closed for business.
brokengentleman.com is closed for business.
posted by
jon crowley
at
4:29 PM
1 comments
I've changed my twitter account from @brokengentleman to @joncrowley.
posted by
jon crowley
at
9:06 AM
0
comments
brokengentleman has been stagnating somewhat, and I've decided a bit of a change of pace is necessary to keep it interesting and relevant.
posted by
jon crowley
at
1:13 PM
2
comments
tags: attention industry, blogs, PSA
The New York Times launched v2.0 of the TimesReader app today, and it's pretty but useless unless you plan on paying in the neighbourhood of $180 a year to have the website in an app, with better formatting.
posted by
jon crowley
at
2:21 PM
0
comments
tags: applications, micropayments, new york times, news
Back in 2007 (in a less focused time for this blog), I predicted that someone would make a sci-fi product based on the Svalbard Seed Vault.
posted by
jon crowley
at
11:54 AM
0
comments
tags: comics, prediction
I found the ad to the right looking at the latest iteration of This Magazine's website. It looks great, and I like the magazine, so I have less than no problem using my blog as ad space for them.
posted by
jon crowley
at
11:23 AM
0
comments
tags: advertising, magazines, new media, print media, publishing
Whenever there is an online backlash against a brand or product, one of the first things I hear (or usually read) is a reminder that those voicing concerns aren't a large part, and at times aren't even a significant part, of the overall audience / customer base.
posted by
jon crowley
at
3:46 PM
0
comments
tags: communication, ground war, pr, social media
When digital information storage and transfer became the norm, businesses (really, almost all of us) made the same, erroneous assumption: that the content was the value, and the object was waste.
posted by
jon crowley
at
12:52 PM
0
comments
tags: business, capitalism, copyright, digital distribution, strategy
[This post is something of a placeholder, transcribing notes I put together for what will hopefully be a somewhat interesting presentation.]
posted by
jon crowley
at
7:29 PM
0
comments
tags: communication, perception, pr, strategy
I've been reading webcomics for about a decade, now, and every year I get more convinced that no one has figured out the new economic reality better than webcomic creators. And I'm not talking about the Penny Arcade level death-star goldmine webcomic creators. I'm talking about the one-and-two person operations, and the 'collectives'.
posted by
jon crowley
at
11:18 AM
0
comments
tags: business, capitalism, comics, strategy, webcomics
posted by
jon crowley
at
2:12 PM
1 comments
tags: credibility, prediction, twitter
I've been noticing the continued popularity of the worst business model in the world. (No, this is not a joke-post about twitter.)
There's been a fair amount of talk regarding using Facebook Connect comments, since they launched in February. I was somewhat excited at first, because it attached comments to a fairly persistent identity, which has the potential to curtail some of the negative (or anti-social) behaviours associated with online commenting
posted by
jon crowley
at
3:55 PM
1 comments
tags: accountability, community, facebook, twitter
The assumption of a generation gap when it comes to using technology bothers me, because it almost always actually comes down to one issue: Is the user willing to play with it?
posted by
jon crowley
at
11:47 AM
0
comments
tags: generation chasm, play, software, technology
posted by
jon crowley
at
10:32 AM
0
comments
tags: content management, new media, pr, social networking
A short word in defence of social media consultants:
posted by
jon crowley
at
10:53 AM
2
comments
tags: business, consulting, new media, social media, strategy
No one can tell their friends about the amazing, completely secret thing that you’re working on.
Even if it doesn’t materialize, an ambitious and transparent failure is better than continued, unremarkable anonymity.
(All advice is given on the assumption that you aren’t actually full of shit. Infinium Labs, transparency will not save you.)
posted by
jon crowley
at
11:30 AM
0
comments
tags: communication, marketing, transparency
Disney is the greatest company in the world, when it comes to turning creative content in to money. You can argue, but I’ve only got to say: Miley Cyrus, Beauty and the Beast, High School Musical, and you more or less have to admit that creating massively influential cultural touchstones / money factories is what Disney does best.
I’ve recently become convinced that Disney’s reliance on strong copyright is going to be it’s downfall.
Until recently, things worked pretty simply. You would create content, and then exchange it for money. We can get more specific and discuss distribution, advertising, investment, but mostly, it came down to that singular exchange: a piece of culture would be created, and then sold, to individuals and groups, again and again. As a bonus, you could also create additional related products, to be exchanged for money. If we’re talking about music, it would be posters, concerts, tshirts, limited edition packaging, stickers, etc. If we’re talking about movies, it would be toys, clothing, games, special edition books and dvds, etc.
Many of these things were just clever or attractive repackaging of the content itself. But that packaging was still important.
Things have changed, because the concept of distribution has changed. Access is simple, no one is comfortable with operating on your schedule, and, crucially, piracy has made content free. Not packaging, not experience, not perfectly, but free. It’s easier to download an album than listen to the band on the radio, and it’s easier to download an album than buy it online, if you use certain legal download services (looking at you, PureTracks).
The new map of this experience? Content is released, in hopes to build interest. You can charge for it, sure, but this isn’t where the real money comes from. When interests develops, if you are lucky it can bring loyalty, or a sense of debt. That interest means that people will buy your products, whether they are packaged content, or merchandise, or an experience.
The reality of creativity as business is that ROI has moved further downstream. It’s not money for album, or money for movie anymore. It’s non-rival (digital) content for consideration, and then an exchange of money for a rival good, something tactile, something to be displayed and appreciated.
Strong copyright is now a tool for alienating your audience, and complicating the task of building that key interest. Your core creative products are best considered advertising for the things that really make money. The physical products that can’t be duplicated perfectly, that can’t be supplanted by ‘good enough’ copies.
This isn’t to disparage the importance of the creative arts that companies like Disney create. It makes them more important. Movies, television and music will have to be so good that they inspire consumers to associate themselves with the content in real life. My nephew went to sleep last night in Lightning McQueen pyjamas, and woke up to put on a Lightning McQueen tshirt. This wouldn’t have happened if Cars wasn’t so impressive for him that the only toys he wants are inspired by the movie. The film itself may have earned, total $100 from my family, even counting DVD sales and individual movie tickets. The merchandise has earned thousands, without exaggeration.
Disney has the reach, the intellectual properties, and the tools necessary to restructure a business that is based on the new content/profit map. They can clearly influence culture – look at how successful the company has been when people had to pay for the content. Make it free now, and profit. Copyright used to work. Now it’s only standing between you, and the collective wallet of your audience.
posted by
jon crowley
at
11:30 AM
1 comments
tags: copyright, intellectual property, marketing, pop culture
If you, your business, or a client is plagued by inaccuracies on wikipedia, the issue isn’t that wikipedia is petty, or inaccurate, or uncontrolled. The issue is that your image is a wreck, because wikipedia is, without fail, a better representation of the public understanding of you, your company, or client, than your own self-image is.
Wikipedia is the first place people will go, after your own website, to decide whether or not they trust you, and what they should trust you about. If an entry is biased, inaccurate, or adversarial, you need to act in response. And you have two things to act on.
1) A Hit List – Every major point on a wikipedia entry that makes you cringe is a point where you need to revisit your messaging and branding, and see how you can address those issues. Again, inaccuracy is less important than influence, and wikipedia is more influential than you. So look at what you can do, or say, differently, to make it clear that you are not being represented fairly. Every issue in the entry is a new point on the agenda for your next conversation.
2) The Truth – If you’re this angry about your image being misrepresented, I’m assuming it’s not an accurate representation. If the truth is on your side, prove it as best you can. Outside information, linking to evidence, transparency. Do it calmly, do it clearly, but make damn sure you aren’t hiding anything that will make you look worse. Don't accuse the community, or wikipedia, of being out to get you - there is almost no chance you are important enough to warrant that type of conspiracy.
You can’t control how you are interpreted or represented. But you can learn from it, and act with it in mind.
posted by
jon crowley
at
9:11 PM
0
comments
When I think of the future of PR, at least part of what comes to mind deals with every individual in the company being a potential representative for what they do. Information is becoming more personal, and frankly, most interested parties would rather speak to the person responsible for the subject at hand, than speak to the person responsible for speaking to interested parties.
posted by
jon crowley
at
11:15 AM
2
comments
tags: behaviour, pr, transparency, twitter
I've been hearing lately that crowdsourcing is a bad word.
posted by
jon crowley
at
11:15 AM
0
comments
tags: advertising, attention, crowdsourcing, ground war
I'm no longer sold on the concept of buying attention.
posted by
jon crowley
at
7:55 PM
0
comments
tags: advertising, arms race, attention, marketing, value
Twitter, hashtags, and mobile devices more or less equate to telepathy. No, seriously, hear me out on this.
posted by
jon crowley
at
8:36 PM
2
comments
tags: perception, technology, twitter
[My understanding of the relationship between scarcity and conflict has always been fairly straight forward. Conflict occurs when scarcity necessitates competition for a resource. This happens with land, with food, with money, significant others, etc. If there is one of something, and two people want it, conflict ensues. As such, I've always idealized the concept of a post-scarcity reality. While there are a bunch of ideas associated with the concept of the singularity, the hope of living in a post-scarcity society is the one that interests me the most.]
posted by
jon crowley
at
8:56 PM
4
comments
tags: accountability, communication, pr, scarcity
Filesharing has complicated things immensely for the music industry, and everyone knows this. The core issue is that money used to be made selling CDs (or records, or tapes...) and now the industry needs to develop new revenue streams to solve that problem.
posted by
jon crowley
at
9:34 AM
0
comments
tags: copyright, digital distribution, filesharing, music, tv
Social media means anyone can publish.
posted by
jon crowley
at
3:38 PM
0
comments
tags: community, copyright, democracy, ground war, politics, publishing, social media
What are the benefits between full RSS feeds, and truncated feeds that link back to the original content?
posted by
jon crowley
at
2:21 PM
0
comments
tags: blogs, publishing, questions, rss, ux design
Many moons ago, I wrote a post about something I called the Paparazzi Panopticon. I'm fairly sure I forgot to attribute the original idea to Bentham, focusing entirely on Foucault, but the core idea, a democratized version of the all-seeing eye, has never stopped being interesting to me.
posted by
jon crowley
at
8:46 AM
0
comments
tags: accountability, crowdsourcing, democracy, panopticon, social media
List the five books most influential to your view of communication:
posted by
jon crowley
at
11:22 AM
0
comments
tags: books, communication, inspiration, questions
What services have you used to publish online?
posted by
jon crowley
at
7:14 PM
0
comments
tags: blogs, publishing, questions, social media, social networking
People are usually good at being right, sometimes good at being wrong, and usually terrible at understanding those aren't the only two options.
posted by
jon crowley
at
7:03 PM
0
comments
tags: communication, generation chasm, twitter
What social media / social networking service do you think is the most over-hyped?
posted by
jon crowley
at
8:42 PM
0
comments
tags: business, facebook, linkedin, questions, social networking
Ghostwriting blogs came up today at Dave Fleet's Podcamp Toronto talk on Ethics in Social Media, and I've been thinking about it all day.
posted by
jon crowley
at
8:15 PM
0
comments
tags: blogs, branding, ghostwriting, social media, transparency
Addendum to my last post, where I had a little love in about twitter and APIs.
posted by
jon crowley
at
1:59 PM
0
comments
tags: API, correction, journalism, new york times, twitter
This weekend, while doing some volunteering at OYP, I heard the now tired rant about my generation (the 'millennial' generation) and the apathy, entitlement, and arrogance that define us. I'm going to do my best to explain some of that, if not justify some of it.
posted by
jon crowley
at
8:22 PM
4
comments
tags: authenticity, generation chasm, ground war, perception, politics, subculture
Last week, I suggested five questions that I thought were worth asking anyone you are hiring in a media related job, if you want to be sure they are fairly literate in terms of how people communicate online. I've been asked to answer those questions myself, and will be doing so one at a time.
[This is inspired by a line in this article on the things newspapers could do online, which I found via Mathew Ingram on twitter.]
posted by
jon crowley
at
1:41 PM
3
comments
tags: business, new media, social media, strategy, targeting
Last sunday, I decided I was going to track my significant interactions with brands (or branded objects / services) using Daytum.
posted by
jon crowley
at
5:58 PM
0
comments
tags: branding, crossreferencillia, daytum, relationships
Steve Rubel makes a great point today at MicroPersuasion, which got me thinking about something.
posted by
jon crowley
at
4:40 PM
0
comments
tags: mass media, new media, news, sentences are the new paragraphs
A few things to add:
I'm counting individual objects / services, not instances. So, three coffees from Starbucks is 3, whereas google search gets 1 entry per day, regardless of how much googling I do. Similarly, my iPhone, Twitter, Tumblr usage is really just checking in on the same service again and again.
This puts a focus on brands that offer multiple discrete products or points of service. Physical products get an advantage, which I think reflects the greater impression a physical product can make.
As well, a magazine gets a mention, but not the brands featured within. TV is being left out, as I track that independently on daytum.
I'm also not counting independent / one-off stores. Interestingly, I decided not to count Futureshop, as the experience had little to do with the store. I came in, got a gift, and paid. Futureshop as an entity had little to do with the process other than being the box it took place in.
This is already more work than I had anticipated.
posted by
jon crowley
at
11:04 AM
0
comments
tags: branding, crossreferencillia, daytum
I was recently invited into the beta for Daytum, a personal data tracking site that you can read the interesting history of here. (It's the progeny of the Feltron Annual Reports, and if you're a design geek like myself, knowing that the same guy is one of the Daytum co-creators just made you click the link and read the slideshow.)
posted by
jon crowley
at
1:16 AM
0
comments
tags: branding, crossreferencillia, daytum, metrics, transparency
There are limitations to how many people you can read about, learn about, and conduct conversations with.
posted by
jon crowley
at
7:49 PM
0
comments
tags: broadcast, community, mass media, twitter
An ambigram is a piece of stylized text that is still legible (either the same text or different) right side up or upside down.
posted by
jon crowley
at
9:10 AM
0
comments
tags: communication, recontextualisation, remix culture, strategy
One of the attempted fixes the newsmedia has tried to bolster profits and smooth the transition online, is to basically to work journalists to death. On top of the many, many facets of the actual job, the research, the interviews, the investigations and the writing, some journalists are expected to maintain a blog, create smaller pieces for websites, and generally add another separate job's workload to their day.
posted by
jon crowley
at
3:03 PM
1 comments
tags: communication, community, mass media, social media, social networking, transparency
As far as I’ve seen, the internet makes a few major changes to human culture, and extrapolating from those tells us where the future is going.
Time and space bias are becoming less and less important. When and where no longer limit information, entertainment, communication or conversation. Any business model based on exploiting time and space bias, or enforcing time and space bias, is officially on deathwatch. Business based on making time and space bias entirely irrelevant will probably find an audience, and success.
Potentially everyone can publish. This doesn’t mean that everyone has an equal voice, but it does mean that people will learn the responsibility of their works. If your words, your ideas, are put in front of the world, you become responsible for them in a way you can’t be without an audience. People fear an audience because it forces evolution and improvement. People cherish an audience for the same reason.
Knowing about something is going to become less and less valuable, as information is rapidly becoming accessible from everyone, from everywhere. Knowing how to do something is going to remain essential, because skill requires more than information. Discovering information about something will always remain valuable.
If something exists, there is less and less resistance against it becoming ubiquitous. This is currently true of information, and will likely be true of physical creations in the coming decades.
These are all fairly obvious at this point; I’m not breaking any new ground by writing this. But I’m finding it next to impossible to come up with a recent world-changing development that isn’t explained by the logical progression of one of these factors.
If I’m doing something that doesn’t address or leverage one of these issues, I can usually do it better by asking myself why.
posted by
jon crowley
at
9:48 PM
3
comments
tags: communication, creativity, strategy, technology
Communication is about new ways of talking.
Communication is NOT about old ways of talking on new platforms.
This is an important difference, and a common mistake.
Twitter ≠ RSS. Don’t use it exclusively for linking to your blog.
Blogging ≠ Infomercial. Strategic ‘authenticity’ is still inauthentic.
New ways of talking create problems. The first instinct for both writer and reader, is to apply the standards of old ways of talking, or to ignore the lessons of old ways of talking completely.
Writing emails as formal letters is an example of the former. Ignoring the freedoms we have for sampling and remixing text when developing limitations of creative freedoms with video or audio is an example of the latter. Both, upon reflection, don’t make a lot of sense.
New ways of talking mean new rules of talking, but they don’t necessarily mean the lessons of older modes of communication should be ignored. If we’re using English, a beautiful phrase will likely still read as a beautiful phrase.
Phrases can have beauty online, as much as they can in a novel. There can be art and underlying meaning to communication anywhere, if we decide not to drown it in shit.
[inspired from a lot of places, more recently Lawrence Lessig's Remix, which is very much worth reading.]
posted by
jon crowley
at
9:46 PM
0
comments
tags: communication, mass media, social media, strategy
I never shut up about my beloved iPhone, but it's one of the few things I've owned in the last 5 years that has actually changed anything. Clearly, this is more about the rise of smartphones in general, than a specific gushing about Apple's current gadget du jour.
posted by
jon crowley
at
1:33 PM
0
comments
tags: comics, innovation, iPhone, spooged, technology
posted by
jon crowley
at
9:27 AM
0
comments
tags: community, journalism, new media, news