Showing posts with label movies. Show all posts
Showing posts with label movies. Show all posts

12.23.2008

object vs content: direct conflict.

Intellectual Property companies (Recording Industry, Film Industry, etc) want to have their cake and eat it too.  At the core, they only really have two options: they can argue that the content they sell is worth money (digital information), or they can argue the format they sell is the element with value (CDs, DVDs, Theatre tickets. etc).  


They have been, unilaterally, claiming both.

If the value comes from the intellectual property, there is almost an argument for the criminalization of filesharing.  Said criminalization would still be horribly detrimental to both culture and business, but at least an argument could be made.  Frankly, I could almost live with this: if purchasing a CD meant I was allowed to play with the content in any way, in any format I wanted, as long as I did not create a rival (key word) commercial offering that hurt sales of the original intellectual property, I would buy a lot more music and movies.

If the value comes from the format the information is presented in, then any claim on infinitely copyable digital information is ludicrous - a downloaded mp3 isn't in competition with a CD, which will always be infinitely more 'real' and 'complete', incorporating the form, packaging and information that the creator intended.  Similarly, no one who argues that the object / experience is the value should care about bootlegged theatrical releases - the product is the theatre experience, not a poorly shot digital capture of the film.

You can believe one of these things, but not both.  Someone who argues that intellectual property is a protected right, and the source of all value can't justify trying to charge you 5 times for the same song, in CD, mp3, ringtone, FLAC, and Pro Tools formats.  Someone who argues that the packaging, the formatting is the key element of value shouldn't care if you interact with the content independent of it's format.

The fact that the IP obsessed industries have been doing both is a clear indicator that they either haven't thought this through in the least, or, as I assume, that they are grasping as straws to keep the stock value up until the current crop of executives can retire.

7.19.2008

ratings systems are terrible.

While perusing potential sources of new information on tumblr, I came across a post which included this tidbit:

I know it’s impossible, but it would be interesting to see how much more money this movie is going to make because it’s not rated R.

This caught my attention because rating systems are (always) a negative thing for creative products.  Frank Miller (creator of 300, Sin City, etc) has had a lot to say about this, but I can summarise his argument fairly well in two points; rating dictates audience dictates money, and people should be media literate enough to know what’s appropriate.

Any R rated movie has a smaller audience.  This is fair, not everyone is mature enough to see the things in an R rated film.  At the same time, attaching an arbitrary age range further limits the number of people who will see it.  The real problem, though, is that films (as the most prominent rated medium) are written, filmed, and edited to the desired rating – meaning as a creative product, the rating outranks all artistic concerns.

Think about your favourite book.  Now consider if it wouldn’t have been published unless it was edited either 2 hollywood ratings up (i.e., from G to PG-13), or 2 hollywood ratings down.  Would it still be your favourite book?

The second point is that ratings don’t really protect anyone.  The people who care, or want to protect their children, should be able to tell from the title, posters, and trailer, which movies are appropriate.  The people who don’t care will take their kids no matter what the rating is.

I’d like to live in a society that assumes people are smart enough to entertain themselves appropriately.  I realize how absurd it is to have to say that, but here we are.

7.18.2008

ARG promotions and the dark knight.

I caught a midnight showing of The Dark Knight, and was far more than impressed.

However, I don’t do movie reviews here.  So instead I’d like to ramble about something I’ve noticed in myself repeatedly – ARG (alternate reality game) regret.

A short list of creative products I’ve enjoyed, but not participated in the ARG for, include NIN’s Year Zero, Cloverfield, and now The Dark Knight.  Inevitably, the film or album ends, I become enamoured with it, and then I research the ARG, and the world-extension content that was a part of it.

Now, the design of these campaigns is for this to happen in the opposite order.  We’re supposed to build anticipation through the ARG, and therefore share that anticipation and interest with our friends.  But here’s the core problem with that:

I don’t have the time.

I’m not assuming I’m busier than anyone else, or my work is more urgent or important.  I waste a lot of my time on less than intellectual pursuits.  But I can’t imagine how I’d be able to schedule my work and social commitments around random automated phone calls from fictional characters, or scavenger hunts.

But my lack of participation doesn’t matter, because I can read about it online, and think to myself ‘oh, isn’t that cunning.’

I guess my point is, the advertising value of an ARG is likely split along an 80/20 rule: 80% of interest generated by an ARG is in non-participants, through coverage of the campaign or by catching up after the fact online, and 20% is active participants who move the game forward, and aspiring active participants who follow, but don’t actually get to participate for whatever reason.

This is another case of the product being less important that the wider influence the product has on behaviour.  The Dark Knight ARG gets people thinking about the wider world of Batman, even if they aren’t interacting with it.  That’s what matters.

Read more about the Dark Knight ARG here.

3.11.2008

define revolutionary: Nine Inch Nails - Ghosts I-IV

The best way I can find to explain why Trent Reznor's method of releasing Ghosts I-IV is so important, is to adapt the model to another, related industry.

Imagine if, when Iron Man comes out in May, you could buy it online at midnight. Let's assume that, for the sake of this thought experiment, you get charged the full price of the DVD release for this purchase.

Now imagine that buying the film allowed you to download it in every format you could ever want, ensuring it would play on any PMP, iPod or computer, right away. Imagine that this download came with wallpapers, a soundtrack, production stills, all open for you to play with (but not for monetary reward) and all without intruding watermarks ruining them for use as wallpaper or avatars. Imagine that this purchase came with a ticket to see the movie in theatres, redeemable at any major chain.

And then imagine 2 or 3 months down the road (but preferably as soon as plausible), the DVD would arrive at your door, with special features that make it an entirely new experience.

What the release of Ghosts I-IV did was point out that information wants to be free not in terms of free beer, but in terms of free speech, and more importantly in terms of free from physical restraint. This doesn't even necessarily mean no DRM, even though it should. Purchasing something can't just be about the content anymore, because content is available free of charge via piracy. Trent Reznor realised that his customers are his fans. And what they want is to first enjoy the music as soon as possible, then be given context to engage with, then be rewarded for loyalty (shown by paying) by being given a physical product that expands upon the instant gratification of the download package. Ghosts wasn't sold as an experience that was inferior to that provided by piracy - it was sold as an experience that could not be fully replicated by piracy, or by any traditional retail model. I paid for that experience happily, as did several other people I know who wouldn't buy a CD normally.

If it wasn't for the collapse of the infrastructure supporting this idea, I think more people would have seen it for what it was - a complete acceptance than staggering release, and expecting people to abide by time delays and scarcities that information technology has made irrelevant won't work. The population of consumers is getting smarter about how they interact with media, and the barriers for entry are getting lower.

Nine Inch Nails offered fans, and the curious, a scheme that could not be replicated by a download, while still maintaining the best part of the (admittedly near-perfect) piracy experience. This is how a free market should work. Adapting to the reality of an industry, rather than attempting to legislate that time go backwards.

This idea can be traced back to a conversation with animation wizard Randeep Katari, a good friend of the broken gentleman.

2.25.2008

new media and the oscars.

I watched the majority of the Oscars this year, although I had assumed I wouldn't.

I'm neither strongly for or against the awards show, I just didn't see a point. The formatting of the Oscars seems more or less irrelevant, given the way I curate my online media consumption.

Standard (old) Model: Watch the red carpet, discuss / mock interesting choices, ignore bland ones. Watch the intro, laugh / discuss good jokes, ignore bland ones. Watch the performances, usually well executed but somewhat boring. Watch the presenters, half-paying attention to the pre-presentation patter, and half checking to see if they flub a line or mispronounce a name. Watch the Winners, ignoring the bland (often technical) awards, and agree / disagree with the marquee award winners.

Debatable Model: Read / Compulsively refresh 2-5 different liveblogs of the event on your laptop while watching, so as to achieve the maximum amount of witty commentary / recap possible. (Does anyone actually do this?)

New Model: Ignore the Oscars broadcast. Wake up, and go to your RSS reader. You now have a breakdown of Winners, Snubs, Reactions, Bad Outfits, Good Outfits, Great Jokes, Flubs, and the Performances deemed relevant. With this comes youtube videos of anything notable (therefore, time/location shifting, replay, etc), smarmy commentary, little bits of supporting info you wouldn't have known otherwise, etc. This is basically a distilled version of the standard watching experience, and you can feel free to ignore what doesn't interest you. You will learn everything you would from the show that you cared to, and in around a quarter of the time.

More importantly, the parts that most people enjoy are readily available in online coverage. The context, critique, jokes, etc, take the place of the unending montages that no one cares about, the technical awards (which, I'm sorry, do not matter to wider, not intensely dedicated to film crowd), and the thank you speeches.

Funnily, watching the Oscars made my RSS list a lot faster to sort through this morning, as most of the information had already been absorbed. But, it should be noted that I didn't finish watching the broadcast, because I got bored at around 10, brought my laptop to the TV, and then left at 11.

The standard counterarguments about 'knowing first' or 'shared experience' only partially apply. The interesting thing to me is that watching the Oscars has become an entirely dispensable part of the Academy Awards Experience.

11.12.2007

watching the sky fall

Does anyone else feel like we're living in the ends times of content ownership as a business model? I've blogged before on my stance on content ownership (and copyright ownership) as a failing-to-failed business model in music, as demonstrated by the good folks in the music industry. Content ownership is only directly useful to content creators - for anyone else it's just a bunch of unnecessary hassle that complicates content management. Fighting over who owns the music is less useful than offering a service that creators are willing to pay for, whether in percentage or in a flat fee.

The WGA strike though, makes this feel like the entertainment apocalypse. Never before have traditional content channels seemed any less useful.

Cost of entry costs what these days? Well, that depends on how you define it. Cost of a decent camera, actors, etc, can scale based on what you want to achieve. But the cost of eyeballs is higher, and infinitely relative. You can either buy them with quality (which is immaterial and transient) or you can buy eyeballs from people who have them (advertising). One is free, technically, and the other is ludicrously expensive. Such is life.

The current structure of the entertainment system is based on a lot of things, arguably chiefly among them star power. But the reason networks and studios developed a power base, is the cost of entry, both in terms of creating content, and distributing it.

The issue is, that system has been running on intertia. And now we've torn down the financial support, and the distribution channel. This strike is both about payment for new content channels, and impetus to improve them.

This is what people do when the world is burning down, they fight over scraps. DVD revenue scraps, online distribution scraps, whatever. The same thing will happen when the actors renegotiate. Then the directors.

It's the same thing that happened in the music industry - when the world is run by guys nearing retirement, there's a lot less risk in looting than in learning how to deal with a new world.

The only real advantages that the film and tv industry have is the experience. Physical albums failed as an art form, but the music still had value. So they were separated. And the industry bigwigs blamed piracy, which is a rational reaction to removing the value from a product. Think about TV, and Movies watched on DVD, or in theatres. Is your experience that much better than it is through illegal content channels? Is that difference something that would be fixed by better speakers, a larger screen or projector, and higher quality digital files?

Although you will never have a home theatre that is better than a movie, you could get one that is better experientially when you include the bullshit of the excessive cost, the ads, the fifteen minutes of crap before the film actually begins. Same deal with DVDs. The extras are nice, so is the image quality. But the often unskippable ads beforehand? I'd rather just take it.

If you want to make money in this situation, you need to offer an experience that beats free as a price. You can't do that by putting restrictions on things.

And you can't make money by pissing off the people who supply the transient and immaterial source of interest, the quality. Because buying eyeballs is popular enough that you need a better hook than omnipresence.

6.05.2007

i'm calling it now.

I was reading the most recent Wired in bed this morning, and the article on the Svalbard Global Seed Vault got me thinking.

I am officially calling a Sci-Fi product of some kind in the not-so-far future, based on a group of survivors in a post apocalyptic wasteland, fighting to make it to the Seed Vault, not for themselves, but for the agricultural future of the planet, and humanity itself.

This really does hit a lot of current hot points, giving the viewer adventure, a pro-green message, as well as a nice pat on the back for humanity, well, Norwegian humanity, for thinking about the children of the future.

The truly sad thing, is that I now have a strong desire to write this movie. Svalbard: The Search for the Last Seeds.