keep the broadcast model for a broadcast medium.
There are limitations to how many people you can read about, learn about, and conduct conversations with.
There are limitations to how many people you can read about, learn about, and conduct conversations with.
posted by
jon crowley
at
7:49 PM
0
comments
tags: broadcast, community, mass media, twitter
An ambigram is a piece of stylized text that is still legible (either the same text or different) right side up or upside down.
posted by
jon crowley
at
9:10 AM
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tags: communication, recontextualisation, remix culture, strategy
One of the attempted fixes the newsmedia has tried to bolster profits and smooth the transition online, is to basically to work journalists to death. On top of the many, many facets of the actual job, the research, the interviews, the investigations and the writing, some journalists are expected to maintain a blog, create smaller pieces for websites, and generally add another separate job's workload to their day.
posted by
jon crowley
at
3:03 PM
1 comments
tags: communication, community, mass media, social media, social networking, transparency
As far as I’ve seen, the internet makes a few major changes to human culture, and extrapolating from those tells us where the future is going.
Time and space bias are becoming less and less important. When and where no longer limit information, entertainment, communication or conversation. Any business model based on exploiting time and space bias, or enforcing time and space bias, is officially on deathwatch. Business based on making time and space bias entirely irrelevant will probably find an audience, and success.
Potentially everyone can publish. This doesn’t mean that everyone has an equal voice, but it does mean that people will learn the responsibility of their works. If your words, your ideas, are put in front of the world, you become responsible for them in a way you can’t be without an audience. People fear an audience because it forces evolution and improvement. People cherish an audience for the same reason.
Knowing about something is going to become less and less valuable, as information is rapidly becoming accessible from everyone, from everywhere. Knowing how to do something is going to remain essential, because skill requires more than information. Discovering information about something will always remain valuable.
If something exists, there is less and less resistance against it becoming ubiquitous. This is currently true of information, and will likely be true of physical creations in the coming decades.
These are all fairly obvious at this point; I’m not breaking any new ground by writing this. But I’m finding it next to impossible to come up with a recent world-changing development that isn’t explained by the logical progression of one of these factors.
If I’m doing something that doesn’t address or leverage one of these issues, I can usually do it better by asking myself why.
posted by
jon crowley
at
9:48 PM
3
comments
tags: communication, creativity, strategy, technology
Communication is about new ways of talking.
Communication is NOT about old ways of talking on new platforms.
This is an important difference, and a common mistake.
Twitter ≠ RSS. Don’t use it exclusively for linking to your blog.
Blogging ≠ Infomercial. Strategic ‘authenticity’ is still inauthentic.
New ways of talking create problems. The first instinct for both writer and reader, is to apply the standards of old ways of talking, or to ignore the lessons of old ways of talking completely.
Writing emails as formal letters is an example of the former. Ignoring the freedoms we have for sampling and remixing text when developing limitations of creative freedoms with video or audio is an example of the latter. Both, upon reflection, don’t make a lot of sense.
New ways of talking mean new rules of talking, but they don’t necessarily mean the lessons of older modes of communication should be ignored. If we’re using English, a beautiful phrase will likely still read as a beautiful phrase.
Phrases can have beauty online, as much as they can in a novel. There can be art and underlying meaning to communication anywhere, if we decide not to drown it in shit.
[inspired from a lot of places, more recently Lawrence Lessig's Remix, which is very much worth reading.]
posted by
jon crowley
at
9:46 PM
0
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tags: communication, mass media, social media, strategy
I never shut up about my beloved iPhone, but it's one of the few things I've owned in the last 5 years that has actually changed anything. Clearly, this is more about the rise of smartphones in general, than a specific gushing about Apple's current gadget du jour.
posted by
jon crowley
at
1:33 PM
0
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tags: comics, innovation, iPhone, spooged, technology
posted by
jon crowley
at
9:27 AM
0
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tags: community, journalism, new media, news
Getting back to the concept that started 2009 for the blog, I've been looking at NOTCOT's recent posts related to the promotion for Coraline.
posted by
jon crowley
at
11:51 PM
0
comments
tags: ARG, journalism, mass media, pr
People complain regularly that social media is just another way of commodifying personal relationships, turning friendship into a score and social bonds into bragging rights. I'm sure for some people this is true, but due to some circumstances of my life and friendships, I can't agree with it for a second.
posted by
jon crowley
at
11:35 PM
0
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tags: family, generation chasm, social networking, twitter
I'm officially confused by the TTC.
posted by
jon crowley
at
12:05 PM
2
comments
tags: environmental impact, politics, strategy
Walking to work today I saw a Tim Horton's billboard that got me thinking.
posted by
jon crowley
at
11:08 AM
2
comments
tags: advertising, mass media, message therapy, strategy
To me, the future of PR is in the mass narrative. Not the official company line, or in the image generated by a specific piece of coverage, but in the collage created by every mention a company gets, whether from the New York Times or a rarely read WordPress blog.
To work with this future, a company needs to do whatever it can to use it’s stance as a source of information and the authority on itself, to influence the attitudes and associations that the community attaches to the brand itself.
I’ve asserted before that I don’t consider myself someone who works in a media role, I consider myself someone who works with narratives. This isn’t to say I craft narratives like an author, my function is more of a curator – I take facts, elements of a story, and make them available, either publicly or to specific interested parties in the media. Through this, I exercise a small amount of influence (but not control) over the public perception of a brand.
I don’t write words on a page. I encourage the development narratives across society, traditionally through media outlets. (Or at least, I do when things work well.)
My vision for the future of PR is communication strategy modeled after an Alternate Reality Game.
I’ve spoken about ARG’s before, as a method of advertising and building engagement with a brand or product. However, I think the same concepts can be shifted slightly, and put to use to engage the public, and share information with them, in a way that is mutually beneficial to community and brand.
I’ll add to this in the future, but here are some starting concepts:
Information Seeding: Giving information to engaged parties instead of just widely read media outlets. I wouldn’t suggest massive exclusives, but any company that would share information about upcoming offerings through a forum they did not own, and for no reason other than knowing the community there would care, stands a decent chance of building loyalty and interest in the products / services they offer.
Cumulative Narrative: The whole story comes from learning about the individual elements, rather than an official line published somewhere, that omits defining information. If people want to learn about what you do, they should be able to look at any element of your business and understand the core values that drive the overall brand. Be defined by every part of your reality, not just the parts you think of as ‘media friendly’. (This also suggests that you should have a reality you are comfortable with from every angle, not just the ones you consider ‘media facing’). More importantly, people who care SHARE information. The main thing that PR can learn from ARG’s is that a community that informs itself is more efficient, and generates more engagement, than official sources alone can.
Discrete Sub-Narratives: Create more points of entry, and explore the stories within each story. There’s no reason to share any information that would damage your business, but why shouldn’t every key feature of what you offer have it’s own point of contact for interested parties? Off the top of my head, a ‘production blog’ for each key team building part of an interesting whole allows a community a better chance to find something that interests them, and a greater understanding of why they should care. As mentioned before, each of these elements builds into a greater whole, which, if necessary, can be summarized (think social media optimized press releases).
‘Playing Fair’: This is more related to any mystery story, but it’s a key point. Narratives that play fair offer enough information that readers can come to reasonable conclusions. A narrative that doesn’t play fair comes to a conclusion that no amount of rational speculation would have come to. Playing fair encourages speculation. While companies like Apple can generate speculation through secrecy, leaks drive the interest of the crowd. If you control the flow of your own information, you can create a connection with the community. And they can make themselves a part of your narrative.
Players Direct the Game: The best narratives build and change with the ideas the crowd generates. I’m not suggesting changing your brand at the whim of the crowd, but if people are interested in a specific element of what you do, release more information about it. If there is a large concentration of interest in a specific geographical area, arrange a small event and spread information around discreetly.
The core concept of all this is to learn from the best example we currently have of telling a directed narrative through (and not TO) a large number of interested parties. I’m going to try to go deeper into this, and expand on each element I mentioned (as well as a few others) in the coming weeks.
posted by
jon crowley
at
6:28 PM
1 comments
tags: ARG, communication, crowdsourcing, pr, social media