1 week, 57 brands, 245 entries.
Last sunday, I decided I was going to track my significant interactions with brands (or branded objects / services) using Daytum.
Last sunday, I decided I was going to track my significant interactions with brands (or branded objects / services) using Daytum.
posted by
jon crowley
at
5:58 PM
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tags: branding, crossreferencillia, daytum, relationships
A few things to add:
I'm counting individual objects / services, not instances. So, three coffees from Starbucks is 3, whereas google search gets 1 entry per day, regardless of how much googling I do. Similarly, my iPhone, Twitter, Tumblr usage is really just checking in on the same service again and again.
This puts a focus on brands that offer multiple discrete products or points of service. Physical products get an advantage, which I think reflects the greater impression a physical product can make.
As well, a magazine gets a mention, but not the brands featured within. TV is being left out, as I track that independently on daytum.
I'm also not counting independent / one-off stores. Interestingly, I decided not to count Futureshop, as the experience had little to do with the store. I came in, got a gift, and paid. Futureshop as an entity had little to do with the process other than being the box it took place in.
This is already more work than I had anticipated.
posted by
jon crowley
at
11:04 AM
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tags: branding, crossreferencillia, daytum
I was recently invited into the beta for Daytum, a personal data tracking site that you can read the interesting history of here. (It's the progeny of the Feltron Annual Reports, and if you're a design geek like myself, knowing that the same guy is one of the Daytum co-creators just made you click the link and read the slideshow.)
posted by
jon crowley
at
1:16 AM
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tags: branding, crossreferencillia, daytum, metrics, transparency
Noah Brier has put together one of those things that reminds you what the internet is good for. Brand Tags is simple and functional - it tells you what people think of when they see logos. It's interesting to read, but more importantly, oddly pleasurable to use. Checking it out pretty much guarantees you'll spend a few minutes typing out what Hienz, for example, brings to mind.
posted by
jon crowley
at
11:03 PM
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tags: branding, crossreferencillia, crowdsourcing
So, I started using twitter. This is only notable because it started an interesting conversation, one I have had before, in various permutations. It was kicked off by this Penny Arcade comic, and went from a question of 'does anyone really care to read what you are doing at any given moment via twitter' to 'why do you use social media?'
I explained, pretty clearly, that for me, social media is about interaction, but not really about the potential or intended audience.
Some people using services like tumblr, or twitter, or pownce, etc, are doing so as a promotional extension of their dominant destination, whether or not they are thinking of it as such. When someone has the power to break websites by linking to them, yeah, they have to consider their intended audience. But these are not the people that make social media work, really.
It's become cliche that most blogs only have one reader - the person who writes them. And yet, blogs continue to be created in a non-professional capacity, and facebooks and twitters and tumblrs follow suit.
For me, social media is about building my context. It's about building an archive, a data shadow, and something to point people at when something I thought or wrote or experienced has new relevance. This became clear a little while ago, when I shuttered my livejournal account. I backed up the whole 5 year ordeal as a PDF, and it's sitting in my laptop, and on my backup, as a giant pile of information that could be best labelled 'Jon Crowley, 2002-2007'
It's a wonderful side effect that people who care what I have to say, however few, can dig through the trail I'm generating, and possibly find something that interests them. But I'm not, and in all probability will never be, one of those people who can ask the legion of fans to help me with a technical issue, or to surge to the defence of something I have a personal interest in. And while that's cool, it's not what I was after when I started playing around on the internet.
I was, and am, in love with the utility of a recorded history of minutiae. I'm addicted to information, no matter how miniscule, and how it all fits together. I like the idea of that information, that minutiae, being parts of a person, thoughts, ideas, random snippets. I'm willing to (with a clear understanding that nothing is private), put selected thing out there.
So, I understand the appeal of twitter, at least for me. It's another way to record my minutiae, and another solid point I can direct people to if they want more context, more snippets. That's what this blog is for, the utility of recorded ideas, not some imagined readership that (frankly) I know I'm a little too unknown, and a little too inconsistent, to have.
posted by
jon crowley
at
12:01 PM
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tags: blogs, crossreferencillia, facebook, social media, twitter
While working on the last 2 posts, and considering how to generate engagement, I realised that my core point wasn't the focus on issues, per se, but rather creating a tool to facilitate action. This is a pretty simple rule for whether or not something will generate engagement in a user base, so I thought it should be made explicit.
Content, or Information, or even Distraction don't guarantee engagement, and if they do, they can only do so for the short term. People talk about the value of Facebook as a 'social graph'm but I find I can only explain the value to non-users as a means of keeping in touch with people I would otherwise lose track of. Facebook is filled with information, and things to do, but the engagement comes from it's use to facilitate events, or friendships, or contact.
Wikipedia works the same way. It's not naturally engaging to the majority of users - we show up, get the information we want, maybe click a link or two, and move on. But to those who see Wikipedia as a way to facilitate explaining their expertise, and sharing it with others, it becomes an addiction. These superusers are the ones who keep the project alive.
I use Tumblr because it facilitates sharing short bursts of information with my friends. There are other ways I can do that, but Tumblr also facilitates interaction with the information my friends post. It gives me a dead easy way to take someone else's content, respond to / remix it, and repost it on my own account. This is then shared with anyone following my account.
This is obvious, and should be fairly intuitive. You can't just offer something, you have to offer a means to action, to actually engage users. So, there's the short version of how I need to consider any changes to anything in my life - what action am I facilitating, and what am I trying to shore up with nothing but content?
posted by
jon crowley
at
10:56 AM
0
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tags: blogs, burst culture, crossreferencillia, engagement, facebook, oyp, relationships, social networking
So. This is how Microsoft could take over the digital music market, and create a whole new revenue stream in the process:
Before any of this starts, I love Apple to the point where it makes my significant other jealous from time to time. Steve Jobs is one of my heroes, slightly outranked by Fake Steve Jobs. I've bought three iPods, and am planning on a fourth already. My Macbook is necessary in the same way food and oxygen are.
But the approach they've taken to music is hilariously dependent on the labels they are fighting with over control. Luckily, I think Apple considers iTunes a means to the end of selling iPods the world over. This is, mainly, what it does in a manner that is above reproach.
Microsoft has several major advantages that have gone unused, or underused. 1) They are selling a player that has the ability to trade music built in to every unit. 2) Every major music label is looking for a credible place to turn that isn't Apple, and that is more willing to negotiate terms. 3) Microsoft is sitting on a massive user-base who trusts (or at least tolerates) their products. 4) Microsoft is Microsoft.
The music sharing functions on the Zune are crippled by DRM. This is inarguable, and definitely had to be thrust upon the company by the music industry partners they needed to launch the accompanying music service. Still, this is the game changing tool that is needed. Music is social. Music is supposed to be shared, and learned about through social connection, and that requires sharing. There was a time when that meant inviting someone over and playing it for them, but now it involves copies.
This is the main issue that isn't discussed. Music is not what it was. This is no longer a market defined by selling slabs of plastic. It's about offering context and convenience, because the competition is the now normalized act of online piracy. This is the basis of subscription models, which, if memory serves, is what Gates and Co are trying to push.
The first thing Microsoft would have to do is unlock the sharing function. Make it so that any song traded from Zune to Zune is traded permanently. This, obviously, will be a hard sell to anyone in the music industry. So, there's a simple solution. Make one of the requirements of the sharing function is that anyone who is not signed up with the Zune marketplace, or social, or whatever it's called this week, gets files wrapped in timed-delete DRM. Everyone subscribed, go nuts. Free and easy trading to anyone with a subscription, because in a sub-based service, they're getting the music anyways.
However, this is all useless unless you get people to try the damn thing, first. Which is why you need to bundle a year's subscription to every new Zune unit.
Unfettered sharing is a useful thing. So, it has the potential to become addictive. Let it do so. This will require concessions to the labels (as everything does) so offer them, at first, a percentage of the price of each new Zune. That might not be enough, but there are still two things up your sleeve at this point.
Firstly, you're Microsoft. The biggest, strongest, most willing to take a loss in the short term, most likely to break into a market already won and take over company in memory. Honestly, the major battle-cry here should be 'Apple dominates the market, and has defined the category? Well, we've never won in THAT situation before...' Play hardball. Make concessions, but make it clear that this is a no-holds-barred fight for control of the market, and not siding with you is like deciding in advance not to succeed. Artists with clout are already leaving labels and creating their own distribution channels. If a major one takes off, and a label has locked itself out of it for no good reason, well, you end up in the situation the music labels are now, with execs approaching senility wondering if that Fanning boy can still get them a dominant position in the market, like he was talking about back in the day.
Be Microsoft. Make it work, because crossing you is generally idiotic.
Secondly, and most importantly, offer them a whole new revenue stream.
In allowing open sharing between any Zune subscriber, which, at first, means any Zune user, you gain access to data. In something as simple as getting users to give you an email address, and A/S/L info, you gain access to a horrendous amount of information. Not only do you get demographic breakdown of who likes what music, and how it spreads among ages and locations, but you get something truly unprecedented. By tracking sharing, you get an epidemiology of music, information on who the influencers are, who shares music, who is the first in an area or social circle to discover it, and how many people they send it to. You get real time information on the popularity of an artist - not through plays, which though useful are misleading, but through exposure, who is downloading, who is sharing, and who is re-sharing.
This information alone is worth losing money for a few years for. Not just to target advertising, but from a logistics perspective. Imagine the ability to plan a tour to maximize attendance, and therefore profit, at every stop - every single show in a place where the artist is at the peak of popularity. Imagine creating a market for selling this information to touring bands, imagine offering it to managers, to labels, etc, for either money or cooperation. This works for indie acts, as well. They more than anyone need a good turnout at shows, just to make money - price it on a sliding scale, and this information suddenly gets indie acts working with majors on a regular basis, for survival.
Imagine targeting advertising for an artist, or similar artists, to areas where they are right near a breaking point. Imagine trackable word of mouth.
This is ignoring completely random ideas, such as taking the influencers identified for this information, and slipping them preview tracks for new albums or artists. If they like, it, it gets distributed and re-distributed. Completely organic buzz and anticipation, kicked off from a concrete, calculated standpoint.
I've worked out further uses, and further details to make the plan work smoothly, but it's a moot point, as I don't run the Zune division of Microsoft. Other companies could technically do the same thing, but they either lack the software influence, the compatible hardware, or the influence to do it in a game-changing way. This is a method of offering something superior in user experience to a generation used to free music with minor hassle. They need something to play it on. And if Microsoft has taught us anything from the Xbox, it's that taking a loss in the short term, or even the shorter long term, is worth having serious sway in the market.
This is one way to do it.
posted by
jon crowley
at
2:31 PM
1 comments
tags: apple, crossreferencillia, iPod, music, ux design, viral marketing, zune
Thanks to the wonderful people at CoolHunting, I discovered the work of Jonathan Harris.
Wow. Anyone who knows me knows my obsession with what Angus labeled 'crossreferencillia', or in essence the interrelation of information. There's also a strong current of design related lust in my view of the world, so it should be obvious that I would love this. We Feel Fine, in particular, is beautiful for it's ability to make palpable the mass amount of emotional data that is thrown into the void, mostly to only be seen by a select few.
It's nice that some people remember that information can be art. The Ground War pdf magazine preparations continue, despite driver issues for my ancient digital camera's memory card. I may have to post some of the photos on here, just so someone other than myself can enjoy them. But that's at least a short while in the future.
Unrelated, but from the less than noble corpse of compassionate conservatism, I've been thinking about the label compassionate consumerism. It's far too obvious for me to have coined it, but, it has captivated me as a label.
If I believe that one can't change the world by burning everything down without having a solid plan for afterwards, then, at the moment at least, I am putting my stock in some facet of human nature that can be appealed to in the name of the good of us all. Given my cynicism, I suppose that greed and pride are my current bets on what will come out on top. Compassionate Consumerism (which apparently gets 174,000 returns on google, indicating my lack of originality) is a nicer way of saying that ethics only have a direct say in the running of our world if we make them a matter of status. There's a reason people are willing to pay so much for fair trade coffee, and I have trouble believing even the majority of them are doing it for ethical reasons, instead of the connotation that 'ethical behaviour' has for their perceived personas.
But that's for another day.
posted by
jon crowley
at
8:02 PM
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tags: compassionate consumerism, coolhunting, crossreferencillia, ground war, jonathan harris