Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

11.13.2008

leveraging boredom.

I bought an app on my iPhone yesterday specifically because I was bored.  This does not bode well.


The app is excellent, a lot of fun, and worth the $4.99.  I love tower defence games, so Fieldrunners was a logical choice.  But I wouldn't have purchased it from store shelves, or bought it online from my Mac at home.

I bought it specifically because if the mobile app store, because my credit card information is already stored there, and because I didn't have anything specific to do at that time.

Apple has created a system where spending 5 bucks because I'm bored has nearly no barriers.

This is both powerful, and dangerous.

11.06.2008

the same plan.

I've been thinking that Microsoft and Apple have more or less the same plan, when you stop and think about it.


With Microsoft, I see the future in the XBox.  A powerful, versatile box that snuck Microsoft into the living rooms of millions, and has expanded from a gaming platform to a communications hub, a direct link to the cloud, a place to buy content, rent movies, and interact with your social network.  The XBox took what Microsoft did best, complex systems run with massive scale and compatability, and sold it initially as an entertainment product.  Buying an XBox is buying into the framework Microsoft is building, and the relative ease of use that comes with having that in place, and purchasing other Microsoft products.  

If this interoperability is pushed further, Microsoft will be inseparable from the entertainment practices of countless people.

With Apple, the future is clearly the iPhone.  You could argue that the iPod was about getting Apple into the lives of potential users, showing them the way Apple software worked.  The iPhone took that unprecedented brand loyalty, and snaked it into other aspects of your life.  A shocking amount of my communication comes through my iPhone, as does a notable portion of my entertainment.  It's my gaming, video, audio, telephone, email, facebook, etc etc etc.  Apple dropped the 'Computer' from it's name not that long ago, which I considered a clear, telegraphing move.

The plan is more or less the same: stake out a segment of people's lives, and put the computer there.  Make your product, your company, the point of contact for that location.  Take the computer out of the bedroom, or basement, or living room.  Take the computer out of the computer.

Microsoft is taking the living room, with the XBox, and potentially with the Surface table.  Apple is taking your pocket, and your personal telecommunications.

It's the same plan.  And the only question is, which one is more important in your day to day life, and your connections with others.  The living room, or the cell phone?

10.31.2008

iphone as music platform.

I will be the first to admit that owning an iPhone rather than an iPod has resulted in a massive shift from listening to music, to watching video.  That said, it's still my primary music device, and it opens some interesting possibilities.  Two notable things I've seen:


Perennial BrokenGent favourite Nine Inch Nails are featured in a special addition version of Tap Tap Revenge, a simplified Guitar Hero / DDR style rhythm game.  Included are 13 tracks from The Slip and Ghosts I-IV, apparently personally selected by patron saint of the Future of Music, Trent Reznor.  On sale for $4.99 on the iTunes app store, this is a potential, though clearly untested, additional revenue stream.  Like a Rock Band download pack for your pocket.

This idea further positions music as an additive experience, which I think has been the core impact of the iPod.  At least this implementation keeps the music as an integral element of the experience.

The second thing is the free Apps that have popped up which duplicate and expand the functionality of liner notes, including the Snow Patrol one released.  It's an interesting experience, letting users dig through origami stars that contain lyrics, behind the scenes videos, etc.  This lets the iPhone app act as both a promotional tool for the album, and an addition to the album.  Nice incentive for purchase.

I've said it before, and I'll say it again.  The music business isn't about selling music, or plastic slabs that contain music.  Sell simplicity, background, a datashadow, immersion, an experience.  The music is the core element, but not the merch is where the money is.

10.22.2008

latest iphone realization.

I realized something while sitting at a stoplight, downloading an application from the mobile version of the iTunes application store onto my iPhone.


The ability to go 'Oh, I need a QR Code reader, right now', and add that functionality to my phone, while I'm standing outside, is creepily similar to the way Trinity asked for a download of helicopter pilot skills in The Matrix.

Except not quite as cool, and with less pleather.

9.12.2008

worrying signs from apple.

I haven't bought Leopard yet, because despite an impressive set of features, I keep hearing horror stories about it not working properly without a clean install.  And I just downlaoded an iPhone update that included the phrase 'crashing' when it listed it's fixes.


Apple has very quickly become a 'wait-for-the-update' company, which was always one of my biggest problems with Microsoft.

I'm impressed with the iPhone 2.1 OS firmware update, but I'm not impressed that I'm impressed.  This is a company built on the idea of 'it's beatiful, functional, and it just works'.  Two out of three is insufficient.

I know of a large consultancy that has a fairly small margin of profit per project, because they truly believe that it is impossible to do a quality job for a reasonable price with a higher margin.  They instead choose to do the best work possible, and profit based on the massive scale of their projects.  I'm starting to wonder if Apple is only capable of churning out little boxes of perfection when they're the underdog in every way.

When you control every element of a product, it should work.  Reasonable demand, I think.

(Yes, I am still a raging Mac fanboy.  No change on that front.)

9.11.2008

top ten iphone apps.

And now, the broken gentleman's top 10 iPhone apps, based on usefulness, coolness, and how excited they make me.

  1. Twitteriffic - I use this more than any other feature or element of my iPhone.  Twitter is a thousand times more useful, and I am a thousand times more obsessed with new information on people I barely know.
  2. Evernote - Text, image, or voice notes, backed up online from my phone.  I use Tumblr as a scrapbook, but I use Evernote as a scratch pad for my half formed rambles.
  3. VNC Mocha Lite - Stuck at an event, I opened my office email list, on my home computer, using only my iPhone.  I was then able to find my colleague's number, call him, and get access to the VIP area.  So yeah.  This is useful.
  4. Simplify Media - Access to my entire music library, and that of my friends, streaming, no matter where I am.  Because sometimes the people around me just need to hear Skullcrusher Mountain.
  5. Air Sharing - Dear USB Memory Stick.  You are now obsolete.  I'd pity you, but I'm not the type.  Now I can drag and drop files wirelessly to and from my iPhone.  Win.
  6. Shazam - This is just actually magic.  I use this more to show people that it exists than to actually find out the names of random songs, based entirely on an 8 second audio sample plucked from the air.  The direct links to YouTube videos help, as well.
  7. Palringo - Not perfect, but free, relatively consistent IM application, which lets me use MSN and gTalk from anywhere.  Quickly becoming habit forming.
  8. Spore Origins - For the poor, sad last generation Macbook user who can't get the real deal.
  9. Last.FM - Streaming music, spontaneously generated stations, bio info, and concert dates.  Easy, clean, fun.
  10. Now Do This - Not actually an app, but a website that works perfectly on an iPhone.  Simple, minimal to-do lists.  Nowdothis.com.
I could also talk about Tumble, Facebook, Super Monkey Ball, etc, but I figured ten was more than enough.

9.07.2008

standardized pricing is bad.

Yesterday I bought Dr. Horrible 'Season One' from the iTunes store.  All in all, it was a solid decision, as I love the mini-movie-musical, and am hoping desperately for further installments.  That, and I generally try to buy anything that combines good content with an innovative approach to the distribution problem.  In Canada, the total cost for all three acts of Dr. Horrible was $4.99.  Reasonable.

However, the soundtrack is also for sale on iTunes.  For $9.99.  Twice the cost of the actual short film.

I recognize that it's 14 tracks.  I understand that this is the set price iTunes has for albums, and getting out of the mold is impossible for the content creators, because Apple controls the channel.

But charging twice as much for the soundtrack to a musical, then for the musical itself, makes no sense to me at all.  Hopefully we'll reach a point where creators get to decide the price point for their work, the same way they should have control over album art, liner notes, etc.  Artists create a product that is often defined by it's package.  Let's stop pretending price has nothing to do with that.  And let's not keep making absurd choices - my first reaction to seeing the price for the soundtrack of a musical I loved should not be 'Well, that's moronic.'

9.01.2008

more rabid iphone love.

This time, I think, I've centered on why the iPhone impresses me so very much.  It's not just a phone with mobile internet.  It's the first thing I've used that has actually incorporated nearly all of my mediated communications into one package, that fits into my pocket.


I got interested in computers and the internet right about the time I realized livejournal and ICQ were better ways to speak to my friends than a telephone was.  Part of my stance on this was that I was a 13 year old boy, and phone conversations seemed like a lot to ask.  A larger part was that I could incorporate ICQ and LJ into my workflow (although that isn't how I thought of it at the time).  I could have conversations while doing other things.  This very quickly became the whole point of computers, and the internet, for me.

A list of communications tools I use on my computer: gmail, gtalk, msn messenger, skype, blogger, twitter, tumblr, facebook, linkedin, google reader.  (I'm definitely missing a few)

Communications tools I use on my iPhone: gmail, palringo (msn and gtalk), tumblr, google reader, twitterific, facebook, linkedin, sms, voice calling, voicemail, blogger, etc etc etc.

The iPhone impresses me not because it's the best phone I've ever used (it is) or the best mobile internet experience I've had (my laptop wins that one), but because it's not just a phone, it manages to facilitate the use of nearly every communications tool I use, from anywhere, without much hassle.  I never have to say 'if I was on msn, I could get in touch with _____', or 'I'll have to send _____ a facebook message when I get home'.

I joked with friends a few weeks ago that we'd say to our kids 'when I was your age, we had the internet in our hands, not our brains, and we were damned lucky to get that!'  As time passes, I'm fairly certain I'm going to point to the iPhone as the first palpable outbreak of the hyperconnected future.  Because it's a medium agnostic communications tool, rather than a phone or PDA or computer.  And every time I start using something like that, my life changes a little bit.


8.13.2008

blackberry vs iphone.

I'm weighing in now; the people who love to argue that the iPhone is overpriced, over-hyped, and inferior to the Blackberries they have been using for the last couple years, are the equivalent of the people who until 2003 or so, would argue that Apple products were overpriced crap, and that Windows was vastly superior, and the far more intelligent choice.

You're confusing familiarity with usability. You're arguing that a cheaper, more limited experience is always better than a more expensive, broader one. And, more than slightly amusing since we're living in the soon-to-be cloud computing age, you're arguing that a full featured, desktop class mobile web browsing environment isn't a game breaker.

We're living in times of change. Microsoft has stopped copying Apple in favour of Nintendo, and the new 'sensible' choice in competition with Apple is RIM's Blackberry.

[N.B. - I am currently less than 24 hours into owning an iPhone. I am reserving the right to revise my impressions if this just turns out to be afterglow.]

8.03.2008

nike+ human race.

Nike’s Human Race is probably the best promotion I’ve heard of this year.  This is fairly unsurprising, considering it’s directly tied to Nike+, a joint product of Nike and Apple, the two greatest media machines in the corporate world.

The premise is dead simple.  You’ve got an army of people, running all over the world, using the Nike+ product to track their progress, training against themselves day after day.  You use the product, and the behaviour they’ve integrated into their daily lives, and you make it a marathon, run individually, tracked over the software.  A global event that has no costs tied directly to the physical event.  Just aggregating the data that’s already being tracked and stored, creating a central side for participants to visit, and donating some of the massive advertising budget to publicize the event.

I personally have only heard about it through local radio, but I don’t see why it would need to be a huge media blitz, considering the only participants are those who already use the Nike+ system, and are therefore accessible through that channel.

This is what the internet is for: taking people from different areas, with different experiences, and reminding them that they are indeed connected.  Attaching that feeling of connectedness with your product, which the consumer has already connected to a physical pursuit, and achievements related to that pursuit, furthers the long, impressive history of Nike crafting itself as something people want to be associated with for competitive, social, and quality reasons.

That, and really, a global crowd-sourced marathon called the Human Race is more or less guaranteed to get my attention.

7.31.2008

sad admissions.

I am probably going to go to the Fido store nearest work on monday, to see what my options are in procuring an iPhone.


Mock away.

7.20.2008

perceived barriers and consumer behaviour.

The perception of a barrier is more important than the realities of that barrier.

This is equally true of whether or not you can get someone to pay for a product or service, whether they will pay twenty nine dollars but not thirty, whether they will change their behaviour around your product or service, or whether they will watch / eat / do what-have-you in a new location.

The issue isn’t simplifying the barrier, or even minimizing it.  The issue is the existence of that barrier.

The reason itunes is important is it carefully removed the perception of barrier from the music buying experience.  You use the same program to buy music that you use to play music.  Once your details are logged, you just click through.  In the same window you use to play your music.

Buying a song has the same fundamental user experience as playing a song you already have, or subscribing to a podcast.

So, to dispute a point I made earlier, it is still logical to attempt to make money selling music.  Assuming the manner in which you sell music is not too divergent from what your market would be doing anyway.  It’s not the price point that matters (25 cent MP3s are just as expensive in terms of time and effort as 99 cent ones).  It’s the perceived barrier.

10.30.2007

how to stick it to apple.

So. This is how Microsoft could take over the digital music market, and create a whole new revenue stream in the process:

Before any of this starts, I love Apple to the point where it makes my significant other jealous from time to time. Steve Jobs is one of my heroes, slightly outranked by Fake Steve Jobs. I've bought three iPods, and am planning on a fourth already. My Macbook is necessary in the same way food and oxygen are.

But the approach they've taken to music is hilariously dependent on the labels they are fighting with over control. Luckily, I think Apple considers iTunes a means to the end of selling iPods the world over. This is, mainly, what it does in a manner that is above reproach.

Microsoft has several major advantages that have gone unused, or underused. 1) They are selling a player that has the ability to trade music built in to every unit. 2) Every major music label is looking for a credible place to turn that isn't Apple, and that is more willing to negotiate terms. 3) Microsoft is sitting on a massive user-base who trusts (or at least tolerates) their products. 4) Microsoft is Microsoft.

The music sharing functions on the Zune are crippled by DRM. This is inarguable, and definitely had to be thrust upon the company by the music industry partners they needed to launch the accompanying music service. Still, this is the game changing tool that is needed. Music is social. Music is supposed to be shared, and learned about through social connection, and that requires sharing. There was a time when that meant inviting someone over and playing it for them, but now it involves copies.

This is the main issue that isn't discussed. Music is not what it was. This is no longer a market defined by selling slabs of plastic. It's about offering context and convenience, because the competition is the now normalized act of online piracy. This is the basis of subscription models, which, if memory serves, is what Gates and Co are trying to push.

The first thing Microsoft would have to do is unlock the sharing function. Make it so that any song traded from Zune to Zune is traded permanently. This, obviously, will be a hard sell to anyone in the music industry. So, there's a simple solution. Make one of the requirements of the sharing function is that anyone who is not signed up with the Zune marketplace, or social, or whatever it's called this week, gets files wrapped in timed-delete DRM. Everyone subscribed, go nuts. Free and easy trading to anyone with a subscription, because in a sub-based service, they're getting the music anyways.

However, this is all useless unless you get people to try the damn thing, first. Which is why you need to bundle a year's subscription to every new Zune unit.

Unfettered sharing is a useful thing. So, it has the potential to become addictive. Let it do so. This will require concessions to the labels (as everything does) so offer them, at first, a percentage of the price of each new Zune. That might not be enough, but there are still two things up your sleeve at this point.

Firstly, you're Microsoft. The biggest, strongest, most willing to take a loss in the short term, most likely to break into a market already won and take over company in memory. Honestly, the major battle-cry here should be 'Apple dominates the market, and has defined the category? Well, we've never won in THAT situation before...' Play hardball. Make concessions, but make it clear that this is a no-holds-barred fight for control of the market, and not siding with you is like deciding in advance not to succeed. Artists with clout are already leaving labels and creating their own distribution channels. If a major one takes off, and a label has locked itself out of it for no good reason, well, you end up in the situation the music labels are now, with execs approaching senility wondering if that Fanning boy can still get them a dominant position in the market, like he was talking about back in the day.

Be Microsoft. Make it work, because crossing you is generally idiotic.

Secondly, and most importantly, offer them a whole new revenue stream.

In allowing open sharing between any Zune subscriber, which, at first, means any Zune user, you gain access to data. In something as simple as getting users to give you an email address, and A/S/L info, you gain access to a horrendous amount of information. Not only do you get demographic breakdown of who likes what music, and how it spreads among ages and locations, but you get something truly unprecedented. By tracking sharing, you get an epidemiology of music, information on who the influencers are, who shares music, who is the first in an area or social circle to discover it, and how many people they send it to. You get real time information on the popularity of an artist - not through plays, which though useful are misleading, but through exposure, who is downloading, who is sharing, and who is re-sharing.

This information alone is worth losing money for a few years for. Not just to target advertising, but from a logistics perspective. Imagine the ability to plan a tour to maximize attendance, and therefore profit, at every stop - every single show in a place where the artist is at the peak of popularity. Imagine creating a market for selling this information to touring bands, imagine offering it to managers, to labels, etc, for either money or cooperation. This works for indie acts, as well. They more than anyone need a good turnout at shows, just to make money - price it on a sliding scale, and this information suddenly gets indie acts working with majors on a regular basis, for survival.

Imagine targeting advertising for an artist, or similar artists, to areas where they are right near a breaking point. Imagine trackable word of mouth.

This is ignoring completely random ideas, such as taking the influencers identified for this information, and slipping them preview tracks for new albums or artists. If they like, it, it gets distributed and re-distributed. Completely organic buzz and anticipation, kicked off from a concrete, calculated standpoint.

I've worked out further uses, and further details to make the plan work smoothly, but it's a moot point, as I don't run the Zune division of Microsoft. Other companies could technically do the same thing, but they either lack the software influence, the compatible hardware, or the influence to do it in a game-changing way. This is a method of offering something superior in user experience to a generation used to free music with minor hassle. They need something to play it on. And if Microsoft has taught us anything from the Xbox, it's that taking a loss in the short term, or even the shorter long term, is worth having serious sway in the market.

This is one way to do it.

9.27.2007

ipod touch.

Oh god I played with an iPod touch for 10 mins at the Eaton Centre yesterday.

I know it's first gen, I know it's overpriced, I know no sane person browses the internet on a 3 inch screen.

I Want One. Desperately.

(For extra geek points, first think I did with it? Surfed to BrokenGent and saw how it was navigated via multi-touch.)

Apple has developed a severely customer unfriendly business model in it's non-pc business, and yet they continue to grow based on an unmatched ability to create pure consumer lust.

I am Steve Jobs' bitch, and I have a problem.

9.06.2007

laughing at microsoft - becoming common in my life.

Two posts in one day? Something disruptive must have happened.

I recall, earlier this summer, a conversation with a friend, relating to the UX of the iPod, and what could trump it. This pops back into my mind because the iPod touch is basically forcing me to laugh at microsoft.

The Zune was interesting because it had a big screen (a beautiful screen, from everything I've heard) and wi-fi. These were the features that everyone saw and started muttering 'iPod killer' over. And with good reason. When bitching about the iPod's UX (which took some thinking, but there were still complaints) my major problems were 1) no search mechanism on the ipod itself other than scrolling, 2) have to be hooked to a computer to download music. This discussion went immediately to how simple it would have been for MSFT to address at least one of these issues, if they hadn't put so much effort into appeasing the DRM lust held by music labels, tv networks, movie studios, et al.

I'm not laughing at Microsoft because they are releasing a new set of Zunes into a marketplace that refuses to stay static long enough for them to play it safe. I'm laughing at Microsoft because the Zune proves, to me at least, that they can no longer even steal ideas and improve on them effectively. The fact that there was a wi-fi enabled, bigger screened competitor available for so long, and they managed to make it less appealing not in spite of the wi-fi, but BECAUSE of it, boggles the mind.

And then Apple walks back into the throne room and says 'Oh yeah, wi-fi, cute idea. Maybe we'll let people use it for what they want, and what it can do'.

I'm laughing because the idea of being able to download music directly to your music player is actually somewhat revolutionary in the current western marketplace. I'm laughing because I want it so badly.

i know, i know...

I am a terrible blogger. I've been working on a post on Helio's latest campaign for about 3 weeks, but I just haven't had the time what with renovations at home, and work, and upcoming crazy media event season type stuff.

But I have to make a simple comment on the new iPod touch - they are going to make a pile of money.

Things that sucked about the iPhone: U.S. only, AT&T only, no 3G, apparently unimpressive phone features.

Things that are still an issue on the iPod touch: no 3G, but it's a wi-fi iPod, not a goddamn phone, quit bitching.

Does it replace an iPod classic? Not in the least. First off, I can't imagine it'll be easy to use blind, and second, anyone with a 16 GB music / movie collection is not taking advantage of their hard drive space effectively. This is an additive product, and it speaks directly to the reptile brain of everyone who 1) really, really wanted an iPhone and 2) didn't care so much about the phone part.

I have a feeling this is a sector even larger than the people who were counting on Stevie J to save them from the tyrrany of Nokia, or whatever.

Time to start saving. Time to figure out what 16 GB of content is most essential for me to have at all times.

Time to swear to never, ever buy music at a Starbucks, just because it's the album or single of the month.

7.06.2007

observations on open source

When I first made my never-far-from-the-conversation switch to Apple, I decided I was going to put my actions up against my words, and use OpenOffice for all of my text editing needs. And, for a little while, it was tolerable. When a fellow user and friend switched back to microsoft Word, he did so because OpenOffice felt like 'a windows app that just happens to run on a mac.' I later corrected him that it was much more like a linux app that just happens to run on a mac, but you get his point.

I persevered. But, today, I reached my breaking point. The hassle of settings, of formatting, of doing pretty much anything other than entering text, was getting to me. Hell, the hassle of saving a set of changes, and then opening .doc files to find that they had reverted, got to me. Moreover, my friend was right. The interface was hideous, counter-intuitive, and didn't work well with anything in a .doc biased world.

Today I learned something very odd. Microsoft products can look appealing. Apparently only when they are coded for a Mac, though. Confusing. Still, I had to abandon my open source ideals, and for one simple reason; it doesn't work well enough.

It works, inarguably. I COULD, if forced, live with using only that one program. But, for me, open source isn't just about escaping the tyrrany of massive corporations, or harnessing the power of crowdsourcing. For me, open source is mostly about creating alternatives to fight the limitations intentionally imposed on users for corporate gain.

Today I learned that unintentional limitations and failings are worse, on an individual experience level. Worse because being unable to do what you are supposed to do will always be more glaring than being unable to do something the designer doesn't want you to do.

Still, using Word makes me feel dirty. Maybe I should switch to Pages...

7.02.2007

finally going to talk about the iphone.

I haven't actually had the opportunity to NOT buy one yet, being Canadian, but I have essentially made it impossible for me to justify doing it financially, whenever it is that the iPhone gets a Canadian release. I am trying not to lust after the thing further, and the only method I have is to list the things that piss me off about it. Not the least of which is, the oft mentioned moratorium on third party development. No outside programs on your iPhone unless they run online, without flash. And over embarrassingly slow EDGE service.

Funnily enough, part of the reason I bought a Mac was to avoid Vista, because everything I'd heard had led me to believe that it was a DRM devil OS, designed to penalize me for using any non-microsoft approved software.

And yet, here we are.

I never cease to be impressed by Apple's ability to use it's position as a contender to obscure the decidedly non-little-guy-friendly stances being taken with iPods, the iTunes music store, and now the iPhone. The ubiquity of Apple branded media playing devices makes them, in my mind, one of the worst offenders when it comes to sales of locked media. At the same time, I'm typing this on a MacBook, which is connected to an iPod, and I'm saving for an AppleTV (my reasoning is at least somewhat solid on that one, see below). Obviously, I have developed a kind of cognitive dissonance that can only be described as having taken a liking to the Kool-Aid.

It was easy for me to blow off Microsoft products wherever possible, mostly because the simple act of USING them is enough to make you hate the corporation. Couple that with a distaste for practices, and I'm out the door. However, my Mac is a joy to use. The mixture of iPod and iTunes is, in my opinion, the best digital music experience (from a UX standpoint), and that makes it harder for me to flip out when I hear that there will be no third party apps on the latest Apple object of obsession.

I don't like this hypocrisy coming from my end, but I'm having a hard time seeing an out. So, I look at all the post-release hullabaloo coming from the south, and I'm repeating flaws like a mantra because there are MANY justifiable reasons to dislike the device. But at the same time, Apple has, in recent years, developed some kind of direct stimulation for the 'BUY IT' reaction in my reptile brain.

So I'm looking for a happy compromise, like maybe Jobs will wake up tomorrow and consider policies that are better for the community at large, even if they slightly complicate things in Cupertino.

[In relation to the AppleTV, I want one as a solution to two problems; 1) I hate waiting for DVDs, 2) I don't keep a TV schedule. An addendum to this is, even though I pay for cable, I think subscribing to specific shows over iTunes on a per season basis would be a reasonable and useful option for me. And, even the time spent 'finding' 'reruns' is worth enough that I would be willing to pay.

That, and the salve to my conscience that would come from actually paying for battlestar galactica.]

6.11.2007

news!

As of today, as of this post, I am a Mac Panther. That is right, I have finally abandoned the microsoft universe and am now the proud (absurdly proud) owner of a macbook.

What does this mean to the readers of BrokenGentleman.com? Very, very little. But it does mean the beginning of mobile posting, and of more frequent updates. Oh, and of slightly more justification for my apple love.

Thought of the day is the lack of activity in the front of the poster as a narrative medium. I mean, Chris Ware does it, and I have a great Ray Fawkes print sitting on my desk, still awaiting framing, but why is there so little mixture of cartooning techniques with the idea of displaying it as an addition to a room?

More of this later, right now I have to back up 40 gigs of music, carefully and legally purchased over the years.

4.04.2007

on the obvious.

Very, very often, and depressingly, I run into an article that sounds very interesting, but end up finishing it with the thought 'and...?'

This piece, though written well enough, left me with that feeling.


Maybe it's because I'm one of the 20-something university students the article deals with, but it can basically be summarised as 'new methods of distribution change the way people interact with content.' This is, to someone of my generation, similar to a news bulletin that reads 'eating found to reduce hunger', and I hope most people would get the same response.

The article does make the comparison to DVD content, and the difference of experience that comes with watching a story in succession, rather than parceled out by the creators or corporations. Technology is about control, and being able to determine when and how you watch a TV show is worth 1.99 an episode, or 25 bucks a season.

"What will be interesting to see is how the iTunes model will eventually affect these 20-somethings’ viewing habits as they get older. [...] Whether through the “low-tech”method of waiting for DVD box sets to be released, or the instant gratification of the iTunes Store, it looks like viewing habits are being molded."

What's actually interesting, in my opinion, is not just the changing of viewing habits, but the changing of the model of communication, and the alteration of the social experience. Television creates cultural moments because it creates a situation where a large number of people are watching the same thing at the same time. In the 20-somethings of today, you can rarely have a conversation about the episode of heroes that aired last night, because three people are still downloading it.

The article mentions convenience, and scheduling, but misses the larger point. The target audience of many television shows is now unwilling to be told how to watch, when to watch, and even less willing to watch only once. We're used to having control over our entertainment and information, and television is a blip on the otherwise consistent evolution of entertainment content; where, at least to a point, the user decided how and when things will be done. When you see a play or a movie, you pick which showing, fitting it into your life. With a book, you read how ever much you want, whenever you want.

Television networks and cable companies have created a system that works well for them, and that model doesn't shift well. Content on demand means that product placement can't be supplementary television advertising, it means that you won't get viewers for crap just by placing it before or after something of high quality.

It's not that viewing habits are being molded. The issue now is whether the television business model will continue to be adapted to the way people interact with TV shows now, or if they will fall into an embarrassing strategy of harassing consumers to ignore technologies they don't approve of, like another industry based on entertainment content.

[Short commentary on end link: Is this happening? This is beyond idiocy, and far past the border into self-parody. I'd post on it at length, but I don't think I could do it without my head hurting.]