the same plan.
I've been thinking that Microsoft and Apple have more or less the same plan, when you stop and think about it.
I've been thinking that Microsoft and Apple have more or less the same plan, when you stop and think about it.
A good friend, who recently got some serious blog attention for noticing that even stuff aimed at the casual gamer hates macs, pointed this out to me.
posted by
jon crowley
at
1:17 PM
0
comments
tags: content management, digital distribution, microsoft, video games, xbox
I'm weighing in now; the people who love to argue that the iPhone is overpriced, over-hyped, and inferior to the Blackberries they have been using for the last couple years, are the equivalent of the people who until 2003 or so, would argue that Apple products were overpriced crap, and that Windows was vastly superior, and the far more intelligent choice.
You're confusing familiarity with usability. You're arguing that a cheaper, more limited experience is always better than a more expensive, broader one. And, more than slightly amusing since we're living in the soon-to-be cloud computing age, you're arguing that a full featured, desktop class mobile web browsing environment isn't a game breaker.
We're living in times of change. Microsoft has stopped copying Apple in favour of Nintendo, and the new 'sensible' choice in competition with Apple is RIM's Blackberry.
[N.B. - I am currently less than 24 hours into owning an iPhone. I am reserving the right to revise my impressions if this just turns out to be afterglow.]
posted by
jon crowley
at
4:00 PM
2
comments
tags: apple, blackberry, cloud computing, iPhone, microsoft
Not too long ago, I read an article in Fast Company about Crispin, Porter and Bogusky being hired to more or less make Microsoft cool. This is a reasonable task, from the outside – one of the most prevalent, powerful, successful companies in the world. The problem is that Microsoft is inherently the antithesis of cool. As evidenced by the recent unveiling of their new Xbox 360 Dashboard project at E3.
This is an important moment in Microsoft history. They’ve finally stopped copying Apple, and started copying Nintendo.
Microsoft wants to be cool, that’s easy to understand. Cool equals new customers. But Microsoft, to me, seems based on a simple premise that’s very hard to pull off. They wait to see what resonates with consumers, and then they remake it, with the benefit of having the most money, the best people, and the largest built in market of users.
This isn’t cool. This is the opposite of cool. And despite the model working in every other aspect of the business, you can't copy someone else's ideas and become cool. No matter how much money, time and talent you invest.
Microsoft buys success by operating on a level above, strategy-wise, from their competitors. But not as a leader or a puppet master. As a very rich, very talented follower.
I feel for CP+B. This is an impossible, endless task.
posted by
jon crowley
at
1:35 PM
0
comments
tags: advertising, branding, coolhunting, innovation, microsoft, video games
Two posts in one day? Something disruptive must have happened.
I recall, earlier this summer, a conversation with a friend, relating to the UX of the iPod, and what could trump it. This pops back into my mind because the iPod touch is basically forcing me to laugh at microsoft.
The Zune was interesting because it had a big screen (a beautiful screen, from everything I've heard) and wi-fi. These were the features that everyone saw and started muttering 'iPod killer' over. And with good reason. When bitching about the iPod's UX (which took some thinking, but there were still complaints) my major problems were 1) no search mechanism on the ipod itself other than scrolling, 2) have to be hooked to a computer to download music. This discussion went immediately to how simple it would have been for MSFT to address at least one of these issues, if they hadn't put so much effort into appeasing the DRM lust held by music labels, tv networks, movie studios, et al.
I'm not laughing at Microsoft because they are releasing a new set of Zunes into a marketplace that refuses to stay static long enough for them to play it safe. I'm laughing at Microsoft because the Zune proves, to me at least, that they can no longer even steal ideas and improve on them effectively. The fact that there was a wi-fi enabled, bigger screened competitor available for so long, and they managed to make it less appealing not in spite of the wi-fi, but BECAUSE of it, boggles the mind.
And then Apple walks back into the throne room and says 'Oh yeah, wi-fi, cute idea. Maybe we'll let people use it for what they want, and what it can do'.
I'm laughing because the idea of being able to download music directly to your music player is actually somewhat revolutionary in the current western marketplace. I'm laughing because I want it so badly.
When I first made my never-far-from-the-conversation switch to Apple, I decided I was going to put my actions up against my words, and use OpenOffice for all of my text editing needs. And, for a little while, it was tolerable. When a fellow user and friend switched back to microsoft Word, he did so because OpenOffice felt like 'a windows app that just happens to run on a mac.' I later corrected him that it was much more like a linux app that just happens to run on a mac, but you get his point.
I persevered. But, today, I reached my breaking point. The hassle of settings, of formatting, of doing pretty much anything other than entering text, was getting to me. Hell, the hassle of saving a set of changes, and then opening .doc files to find that they had reverted, got to me. Moreover, my friend was right. The interface was hideous, counter-intuitive, and didn't work well with anything in a .doc biased world.
Today I learned something very odd. Microsoft products can look appealing. Apparently only when they are coded for a Mac, though. Confusing. Still, I had to abandon my open source ideals, and for one simple reason; it doesn't work well enough.
It works, inarguably. I COULD, if forced, live with using only that one program. But, for me, open source isn't just about escaping the tyrrany of massive corporations, or harnessing the power of crowdsourcing. For me, open source is mostly about creating alternatives to fight the limitations intentionally imposed on users for corporate gain.
Today I learned that unintentional limitations and failings are worse, on an individual experience level. Worse because being unable to do what you are supposed to do will always be more glaring than being unable to do something the designer doesn't want you to do.
Still, using Word makes me feel dirty. Maybe I should switch to Pages...
posted by
jon crowley
at
12:42 AM
0
comments
tags: apple, applications, drm, microsoft, open source