Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

11.06.2008

the same plan.

I've been thinking that Microsoft and Apple have more or less the same plan, when you stop and think about it.


With Microsoft, I see the future in the XBox.  A powerful, versatile box that snuck Microsoft into the living rooms of millions, and has expanded from a gaming platform to a communications hub, a direct link to the cloud, a place to buy content, rent movies, and interact with your social network.  The XBox took what Microsoft did best, complex systems run with massive scale and compatability, and sold it initially as an entertainment product.  Buying an XBox is buying into the framework Microsoft is building, and the relative ease of use that comes with having that in place, and purchasing other Microsoft products.  

If this interoperability is pushed further, Microsoft will be inseparable from the entertainment practices of countless people.

With Apple, the future is clearly the iPhone.  You could argue that the iPod was about getting Apple into the lives of potential users, showing them the way Apple software worked.  The iPhone took that unprecedented brand loyalty, and snaked it into other aspects of your life.  A shocking amount of my communication comes through my iPhone, as does a notable portion of my entertainment.  It's my gaming, video, audio, telephone, email, facebook, etc etc etc.  Apple dropped the 'Computer' from it's name not that long ago, which I considered a clear, telegraphing move.

The plan is more or less the same: stake out a segment of people's lives, and put the computer there.  Make your product, your company, the point of contact for that location.  Take the computer out of the bedroom, or basement, or living room.  Take the computer out of the computer.

Microsoft is taking the living room, with the XBox, and potentially with the Surface table.  Apple is taking your pocket, and your personal telecommunications.

It's the same plan.  And the only question is, which one is more important in your day to day life, and your connections with others.  The living room, or the cell phone?

9.11.2008

consistent branding is more important than continuity.

A good friend, who recently got some serious blog attention for noticing that even stuff aimed at the casual gamer hates macs, pointed this out to me.


They're updating the PC based version of the XBox Live Marketplace.  And have decided to give it the moronic title of "Games for Windows - LIVE XXXXX" where XXXXX is replaced by a selection from random user suggestions.

And it's embarrassing.  I've avoided commenting on the Seinfeld ads extensively, in part because I'm convinced the value will become apparent in the longer campaign, and in part because I think my distaste is Apple fanboyism gone rampant.  But this I have to comment on.

The XBox, and XBox Live, are the crown jewels of Microsoft's image.  Despite hardware that fails regularly, it's a premiere system, and in my informal observation, the number one choice of the hardcore gamer.  XBox is the brand you want associated with a system that is going to be a one stop competitor for Steam, iTunes Music Store, and who knows what else.

The product should be called XBox Live on every system, I'd think.  When you think of XBox, you think Microsoft Gaming, not specifically a console.  The marketplace should be the same whether you browse it on your Zune, your PC, or your XBox 360.  You should be able to buy products from any of these consoles, and have them download when you turn the appropriate device on.  You should be able so share and organize content between them.  XBox, in terms of appreciation, is the glue of users loving Microsoft.  Make it the glue of your digital distribution strategy.

I'd go as far as to release XBox editions of Vista, optimized for the hardcore PC gamer.  Why not?  It's a brand extension, but it needn't dilute the brand value, because it's the same idea.  Ideas don't have to be bound to a format, that's the first lesson of the digital copying era.