Showing posts with label advertising. Show all posts
Showing posts with label advertising. Show all posts

5.04.2009

the internet is made of context.

I found the ad to the right looking at the latest iteration of This Magazine's website.  It looks great, and I like the magazine, so I have less than no problem using my blog as ad space for them.


Especially considering I plan on tearing the ad a new one.

This is the kind of argument that can only come from the devastatingly out of touch.  That This.org would use this specific quote to highlight the value of the magazine is painful.  It perfectly encapsulates the failure of traditional print publications to understand how information works today.

Not how information works online.  How information works TODAY, period.

Everything is, and has, context.  A link and a search box is access to unlimited context, if people are interested in finding it.  I'm not arguing that presenting an idea or opinion shouldn't have clear contextual information, but pretending that online is somehow predisposed against context ignores how information is sorted.

Even in the best print publication, there is limited space allotted for dissenting viewpoints.  Very often, they are presented only long enough to be dismissed, straw men to further emphasize the chosen perspective.  Similarly, the single, inane quote from a dissenter provides litter context or balance.

Online publishing is not "factoids of information devoid of context".  Nothing published online is devoid of context.  The internet is MADE of context.  Which is why it enforces transparency, updating, editing, and acknowledging other sources via linking.

I often think this is the real problem that many traditional media outlets have with online information - it's nearly impossible to do it right without drawing attention to, and acknowledging the validity of, competing sources of information and insight.

3.23.2009

on crowdsourcing.

I've been hearing lately that crowdsourcing is a bad word.


I think the core issue is simpler. If you are asking others to do your work for you, and considering that the magic of collaboration, you are missing the point. A contest that asks the public to create your ads isn't inherently about the audience. It's gluing a high-school essay contest to the emergence of democratized production. This isn't inherently impressive. It's a contest, and this is an old idea.

Gluing it to a multi-million dollar SuperBowl media buy only makes it a worse idea.

If you ask people to work together to create something of value to not only themselves, but to a wider community, the crowd is creating real value. If you want to attach your brand to this, without corrupting it, expect a positive reaction.

Crowdsourcing based entirely on creating value for yourself, your brand, or your client, isn't crowdsourcing. It will either die due to lack of interest, or run entirely on incentive via cash. Paying directly for attention and interaction can be done better and smarter than this.

If you want to get a crowd of people working together on something, it needs to be about that crowd of people. Frankly, everything you do should be about that crowd of people - they decide what your brand means, and exactly how much it's worth.

3.22.2009

buying attention is not a long term plan.

I'm no longer sold on the concept of buying attention.


It makes perfect sense in a broadcast media world with few channels, the world traditional advertising was born in. It even makes sense, to an extent, is a world of hundreds of cable channels, with a few category defining hits in each major time slot. Buying attention makes sense if you can cajole a large number people to sit through something they don't really want, in order to access something else.

A short list of things that break the functionality of buying attention: pvr, p2p file sharing, content distribution across regions and markets, streaming, time shifting, format shifting, fragmented audiences. All of these things are made worse by attempts to control them, as making it harder to do each of these things individually, decreased the barriers to removing the advertising from the content at the same time as sharing, shifting, etc.

As always, the fight to enforce the rules of the past just broke the present a little bit faster. Ask the music industry, they seem to have figured it out, now that it's too late for them to go back.

You can no longer reliably buy attention. You can, however, create something that is worthy of attention. You can create associations with a personality, or outlet, or with content that people would like to pay attention to. You can sponsor things worthy of attention, without interfering. You can earn attention, or positive associations, in any of a million ways.

But none of them are the strict exchange of money for attention that traditional advertising is based on. That deal is no longer as effective as it once was. What's left is earning attention, or supporting others as they earn attention.

The major difference is, before you could get away with piggybacking on the value created by others. If you expect people to watch your messages as the price for watching 'Lost', you aren't earning attention, you are interested in buying it.

If you asked someone to care about you, as a cost for caring about someone, or something else, they would laugh at you. I would laugh at you.

You don't force people to care. You don't ask nicely for them to care. You offer them a reason to care, and you hope that the reason is good enough that they do.

You can't buy attention. But I can give you a long list of ways to earn it, if you're interested.

1.06.2009

oppositional proof-reading.

Walking to work today I saw a Tim Horton's billboard that got me thinking.


The ad consists of the Tim's logo, a full pot of coffee with the time '10:27' written on it, and handwriting-style text to the tune of 'this pot of coffee has 20 minutes to live'.  Simple, fairly easy to understand - they are letting you know that any coffee you buy at Timmy Ho's will be no more than 20 minutes old.

However, my immediate thought was 1) 'What an absurd waste of coffee', and 2) 'I wonder how much energy that wastes?'

Clearly, this wasn't the reading that the creators of the ad intended.  And it was easy to see the meaning they had intended the ad to create.  But at the same time, I have to wonder if I wouldn't do better work if I looked at every sentence I wrote, and considered the knee-jerk oppositional readings that are most likely, when I created it.

All any of us can do is create something, and make it available to others.  At that point, we lose control over meaning.  If I can make it even slightly harder to find a point of disagreement with what I create, it's probably worth it.  I do this to a certain extent already, but I'm going to endeavour to make it a more standard part of my creative process / workflow.

12.17.2008

advertising, social media, and colonialism.

A great post from Clay Parker Jones, discussing the connection between advertising over social media and colonialism.  I've touched on this a few times before, but not with the underlying theory, experience, or clarity that he does.


11.30.2008

eyeballs are screen agnostic (monetizing p2p television).

I'm consistently baffled about why pirating TV online is an issue.  Let's look at this logically:

  1. TV is paid for (in part) with advertising sales.
  2. Advertising is a matter of eyeballs, and metrics.  The number of people watching, and other demographic info, determines the price of advertising time, with past results dictating future pricing.
  3. Piracy is fast, wide distribution, usually at no cost to the uploader of content.
  4. The simplest option, with the minimum intrusiveness, usually wins.
If those four things are true (and I believe they are), I will never understand why television programs aren't distributed online, at time of broadcast, from the networks that broadcast them traditionally.

Eyeballs are eyeballs regardless of what screen they are focused on.  Whether I'm watching a show on a TV, a monitor, or an iPod, I'm still watching.  When I watch a program on my iPod, it normally doesn't have commercials; but only because I'm either paying for it, or it has been uploaded without commercials.  

If the first place to get a TV show I wanted to watch was from the broadcasting network, with commercials, I would get it there.  No questions asked.  Because the time saved in downloading something at 8pm from NBC rather than at 11pm from EZTV is worth a few minutes of commercials to me.  I would wager it would be the same way for others, provided the download was in an open format, with no copy protection.  This would be a product that competes with piracy, using the tools the content owners actually have: initial release date (usually), and best quality (almost always).

The interesting thing, is that there is a potential for a wider market of advertisers.  If google analytics can tell me which country my readers are coming from, it can probably tell CBS which country a visitor is trying to download How I Met Your Mother from.  Why can't there be dozens of versions of each show, each with localized commercials in the same break period?  Why can't online distribution mean that the same ad space can be sold to different companies in Canada, the US, and Uruguay?  It happens when signals are rebroadcast over TV, why not do the same online.

Instead of complaining about the internet stealing eyeballs, why not sell access to those eyeballs too?  Why not do the whole thing via bittorrent, at next to no cost?  Why not use the torrent download information from each localized version, and use that to justify ad prices?

The short version of why is because you're leaving money on the table, and because you won't stop piracy unless you give customers a better product than piracy does.  If you want to keep selling high quality versions without commercials, there will still be customers.  People will always be willing to pay for a premium version, or for a physical copy (DVD).  Monetizing content online can't be based on the idea that you can change behaviour, only that you can create a system that isolates value in that behaviour.  So get on it, despite the complications of clearing content in different countries.

Because the shortest version of 'Why?' is a desperate need to stay relevant.

[To point out: 1) Yes, I am aware that people can skip past ads in downloaded content.  They can also leave the room to get a drink, and often do.  No one uses this as an excuse to stop advertising on TV.  2) People could just burn DVD copies of the torrented shows.  People already do.  Buying a DVD is usually about convenience, quality, love of the content and special features.  3) There are probably technological issues with this.  I understand that, and this is why there are people smarter than me to make it work regardless.]

10.17.2008

it's not your fault, and you can't fix it.

Continuing on the subject of radio ads, the ads for a product called Evercleanse have been inescapable.  They are also hilarious, but they make an interesting point when to comes to selling people products related to healt, wellness or fitness.


Evercleanse, in brief, is a product that contends your intestines and colon are filled with waste that is making you fat.  The waste is diet proof, immovable, and compared to 'spackle or paste'  That's right.  Evercleanse wants you to know that you aren't fat.  You don't need to diet or exercise.  You are merely filled with secret poo.

The genius part of this, for me, is that the ad opens with a condemnation of men: we're overweight due to fast food and overeating.  With women, it's a matter of secret poo, so diet and exercise won't do anything.

Convincing, and promising to customers that they are blameless, as opposed to those other people, is useful.  Convincing them that the effort they weren't going to put forward anyway would be wasted, is useful.

Where it falls apart for me is the suggestion that Evercleanse serves a need that no one else can serve.  Being a solution, or the best solution, or the only logical choice, is great.  Telling me you are the only possible solution leads me to question your credibility.  That, and the secret poo.

mcdonald's monopoly mishaps.

Yesterday morning I heard an ad for McDonald's yearly Monopoly contest.  I found it a little odd that the young woman speaking in the ad referenced her losing games of Monopoly constantlydue to her brother hiding the money is his pocket.


Does anyone else remember the mess a few years back, when McDonald's found out the company they had hired to run the promotion had been rigging it so family members of employees would win?

This is why things have to be run by a wider group of people.  I have the feeling some of the guys in McLegal would have remembered this, and felt like it draws attention to past incompetence.

Either that, or it was completely tongue in cheek, and I'm underestimating the genius of McDonald's

10.14.2008

words to live by.

“First they ignore you, then they laugh at you, then they fight you, then you win.”


In my opinion this quote very clearly explains the shifting stages in power dynamics, and the messaging that changes between large and small companies.  Which is why I've been applying it constantly, without realizing, to far too many conversations I've been having.

The important thing isn't applying this to yourself only when you are the little guy.  The truly important thing is to remember the dominant role in the story - if you can continue indefinitely against a competitor, either ignoring them or laughing at them, you are probably in good shape.  However, a competitior only gains status when you decide to start fighting them.  Don't give them the opportunity to win.

Keep laughing.

9.30.2008

five signs of fail: ads.

  1. The ad content and form is defined by the messaging of competitors, thereby validating their claims / insults.
  2. The focus is a direct reaction to opposing messages, and the campaign would not exist if those messages hadn't provoked it.
  3. The campaign intrigues without offering the audience anywhere to go for further information, even if they research independently.
  4. The images / messages contradict either the reality of the product, the reality of the brand, or other elements of the same campaign.
  5. The ad is based on an internet meme that is either lacking in mainstream appeal, or has already passed out of public consciousness.  Related: the ad directly copies an established meme, adding nothing original.
These are my five signs of fail for advertising.  Feel free to guess which specific campaigns inspired each point - I am giving away no-prizes.

9.15.2008

everything is aspirational.

A short one for lunch:


Targeting shouldn't be about who you think should have your product.  Targeting is about finding the people who WANT to be the person who should have your product.  Everything is aspirational, even when based on cold hard facts like location or stated interests.

8.25.2008

worser.

Talking about Bell's new ad campaign on the subway today, and I realised something. The entire thing, and therefore Bell's current identity for consumers, is predicated on 'er', a sound that is more or less used as a tentative delaying tactic.

Bell = 'errr...'

Maybe they know something I don't.

8.20.2008

passive promotion; or, i want hyperdunks.

[This is very much an example of blogging as talking out an idea.  Sorry if it meanders.]

I love creative advertising.  A great idea, something original well executed, ceases to become advertising to me - it becomes content.  Great content is watched, shared, etc.  But such a small portion of advertising reaches this level.

Which brings me to passive promotions.  Product placement, gift lounges, product seeding, etc.  Letting the presence and value of a thing speak for itself.  Product placement is valuable, but most often I find I think of it in terms of 'ways to keep television afloat despite rampant bittorrent downloads'.  This is a failing on my part.

If advertising is about creating awareness and interest, on-the-street visibility is priceless.  my question is why poorly done, low budget traditional advertising isn't almost always replaced by careful seeding.  Gifting lounges have been brought to consumer level in other countries already, letting random people from the street visit and test products, in hopes of creating word of mouth and interest.  While this isn't suitable for everything, it's suitable for something.

While lots of people will attack advertising because it represents a point of view, and offers something to be countered, the only arguments against free product are based on the quality, ethics, and environmental effects of what is offered, other than knee-jerk hate from the Adbusters crowd who sees an enemy behind any commercial offering.

This wouldn't be worth anything to many companies.  But, Nike consistently has the best advertising in the world, from a creativity, ingenuity, and beauty standpoint.  And I didn't want a pair of Hyperdunks until I saw the Chinese and American Olympic basketball teams squaring off in them.

Passive promotion is the simplest response to the army of people who like to pretend they aren't affected by marketing.  All it takes is a product that speaks for it self, and a well planned means of introduction.

8.08.2008

absurdity is not an argument.

A common mistake in attempts to make a strong political statement, is to drawing a parallel between a commonly held position, and a contradictory position that people will likely react strongly to.

In these two examples, the parallels are between torture as a government sanctioned activity, and torture as a Coney Island attraction, and between the brutal, disturbing murder of a young man on a bus, and the use of animals as food and test subjects.

All I’m going to say is that these ideas only work if the point made falls carefully between two extremes - either people need to generally agree that, despite exaggeration, the points are the same, or people need to be able to justify the comparison made as less directly offensive than the thing you are trying to argue against.

I understand that there is a notable segment of the population that thinks hurting animals is wrong.  But arguing that human life is of the same value as animal life gets people to stop listening to appeals for the animals at all.  

I understand that if people are offended by seeing torture, they should be offended by it being government sanctioned.  But taking a day out with the kids and turning it into some thing mildly traumatizing doesn’t exactly cause a groundswell in support of civil liberties.

If the parallel you are drawing approaches the absurdity than the offensive action that inspired it, you are doing something wrong.  You are doing your argument a disservice.

All attention is good attention, if the only thing you want is attention.  If you want change, you’ll have to do better.

8.03.2008

nike+ human race.

Nike’s Human Race is probably the best promotion I’ve heard of this year.  This is fairly unsurprising, considering it’s directly tied to Nike+, a joint product of Nike and Apple, the two greatest media machines in the corporate world.

The premise is dead simple.  You’ve got an army of people, running all over the world, using the Nike+ product to track their progress, training against themselves day after day.  You use the product, and the behaviour they’ve integrated into their daily lives, and you make it a marathon, run individually, tracked over the software.  A global event that has no costs tied directly to the physical event.  Just aggregating the data that’s already being tracked and stored, creating a central side for participants to visit, and donating some of the massive advertising budget to publicize the event.

I personally have only heard about it through local radio, but I don’t see why it would need to be a huge media blitz, considering the only participants are those who already use the Nike+ system, and are therefore accessible through that channel.

This is what the internet is for: taking people from different areas, with different experiences, and reminding them that they are indeed connected.  Attaching that feeling of connectedness with your product, which the consumer has already connected to a physical pursuit, and achievements related to that pursuit, furthers the long, impressive history of Nike crafting itself as something people want to be associated with for competitive, social, and quality reasons.

That, and really, a global crowd-sourced marathon called the Human Race is more or less guaranteed to get my attention.

7.18.2008

ARG promotions and the dark knight.

I caught a midnight showing of The Dark Knight, and was far more than impressed.

However, I don’t do movie reviews here.  So instead I’d like to ramble about something I’ve noticed in myself repeatedly – ARG (alternate reality game) regret.

A short list of creative products I’ve enjoyed, but not participated in the ARG for, include NIN’s Year Zero, Cloverfield, and now The Dark Knight.  Inevitably, the film or album ends, I become enamoured with it, and then I research the ARG, and the world-extension content that was a part of it.

Now, the design of these campaigns is for this to happen in the opposite order.  We’re supposed to build anticipation through the ARG, and therefore share that anticipation and interest with our friends.  But here’s the core problem with that:

I don’t have the time.

I’m not assuming I’m busier than anyone else, or my work is more urgent or important.  I waste a lot of my time on less than intellectual pursuits.  But I can’t imagine how I’d be able to schedule my work and social commitments around random automated phone calls from fictional characters, or scavenger hunts.

But my lack of participation doesn’t matter, because I can read about it online, and think to myself ‘oh, isn’t that cunning.’

I guess my point is, the advertising value of an ARG is likely split along an 80/20 rule: 80% of interest generated by an ARG is in non-participants, through coverage of the campaign or by catching up after the fact online, and 20% is active participants who move the game forward, and aspiring active participants who follow, but don’t actually get to participate for whatever reason.

This is another case of the product being less important that the wider influence the product has on behaviour.  The Dark Knight ARG gets people thinking about the wider world of Batman, even if they aren’t interacting with it.  That’s what matters.

Read more about the Dark Knight ARG here.

7.15.2008

microsoft will never be cool.

Not too long ago, I read an article in Fast Company about Crispin, Porter and Bogusky being hired to more or less make Microsoft cool. This is a reasonable task, from the outside – one of the most prevalent, powerful, successful companies in the world. The problem is that Microsoft is inherently the antithesis of cool. As evidenced by the recent unveiling of their new Xbox 360 Dashboard project at E3.

This is an important moment in Microsoft history. They’ve finally stopped copying Apple, and started copying Nintendo.

Microsoft wants to be cool, that’s easy to understand. Cool equals new customers. But Microsoft, to me, seems based on a simple premise that’s very hard to pull off. They wait to see what resonates with consumers, and then they remake it, with the benefit of having the most money, the best people, and the largest built in market of users.

This isn’t cool. This is the opposite of cool. And despite the model working in every other aspect of the business, you can't copy someone else's ideas and become cool. No matter how much money, time and talent you invest.

Microsoft buys success by operating on a level above, strategy-wise, from their competitors. But not as a leader or a puppet master. As a very rich, very talented follower.

I feel for CP+B. This is an impossible, endless task.

7.14.2008

corporate colonization: on and offline.

In a recent post I mentioned the type of response that corporate invasions of a digital public space can expect. While pre-corporatized spaces (such as paid-subscription video games) are usually tolerant of colonization, free and anarchic spaces aren’t.

What’s interesting about this to me is the comparatively nonexistent backlash when a company invades a real-world public space, in blatant contravention of law. This is what illegalsigns.ca does, draw attention to how often, and how shamelessly the laws protecting public space are ignored for profit and marketing purposes.

This is only a good idea for companies as long as no one cares. Sadly, the kind of public outcry that makes such practices a bad idea is thousands of times more intense in Second Life than it would be in my home city of Toronto, where IllegalSigns operates.

It’s easy to understand why companies think injecting themselves into social networks, and virtual worlds, where they don’t offer anything useful, is a good idea. They’ve been conditioned by the real world to expect that such invasions will be met first by silence, and then by increased sales.

This happens in the real world because we’ve already accepted that marketing messages are unavoidable in public space, regardless of the law. This has already been accepted in the majority of online life, but not in free, immersive virtual worlds.

This is a battleground worth watching, because it’s the best indicator of how tolerant of marketing online identities are – these are the extremes of those who stand against it. If they surrender, we’ve all lost something. In real life, it’s easier to take a different route to avoid a sign, legal or no.

7.13.2008

stop talking about second life.

This slideshow is a great introduction to social media, why there is no option but to care, and what the basic rules are.  I’m not posting it for this reason, however.  I’m posting it because it brings up what so, so many slideshows, articles, and blog posts reference.

Second Life.

There’s nothing wrong with Second Life.  It’s a playground, an interesting way for people to test out ideas, and a virtual world where people get to decide their own identity, own actions, and own morality.

My only problem with Second Life is that I think it’s become more important as something to be trotted out by specialists, journalists, and scared executives, when they want to demonstrate an understanding of the new world media order, than it is as a world or platform.

Social media is normally about projected selves.  There are varying degrees of anonymity and realism, but the general outcome is a projected identity that reflects how the creator wants to be perceived.  When you read a blog, you are reading a blog written both by John Smith, and the guy John Smith wants you to think he is.

This is important, because the guy John Smith wants you to think he is is the guy who buys non-essential products.  Possessions are often social signifiers, and social media puts on display what kind of projected persona, and therefore what signifiers would interest the person making the content.

Second Life is, by and large, different.

Second Life is a fantastical wish fulfillment and exploration tool.  This is probably demonstrated best by the fact that off the bat, everyone can fly.  Wish fulfillment is useful, except when you consider that only realistic wishes get fulfilled.  And while someone might be able to find a servable niche in a virtual society where a hail of digital genitalia greets uninvited corporate presences, no one who operates mostly out of meatspace has yet.

And they keep trying.

People resist the comparison between World of Warcraft and Second Life, saying that SL isn’t about fantasy, or quests, or winning, it’s to explore.  But, other than a massively larger subscriber base, I’d argue from a business standpoint that there are a total of two differences that matter between WoW and SL.

WoW doesn’t let a corporation try to invade a realm that has no use for it, and WoW subscribers all demonstrably have disposable income that they use for entertainment.

Second Life just manages to keep the buzz going by being less easy to categorize.  

4.07.2008

fashion / branding as transferable signifiers.

Fashion is a way of communicating. When you get your message wrong, it’s good that the people around you let you know. - Dries Van Noten.

Branding practices, in general, have a lot to learn from fashion.

Over the last several months, I've developed a more than passing interest in fashion. This has, for some people, come across as more of a vanity issue than anything else. I'll freely admit that vanity has something to do with it, as I care what I look like. But I also care what the way I look says. I care about the role clothing plays in my projected persona, and the interpretations of my identity that others make.

I recently referred to branding as a transferable signifier, something that consumers can take onto themselves as an element of a constructed, projected identity. The connection between clothing and branding is one that transcends logos. A specific cut, style or fit, is potentially as heavy with meaning as the brand of any global corporation.

A lot of my ideas about this stem from issues and questions I have related to racial identifiers and stereotypes. As a mixed-race (Jamaican / Irish) individual, I find myself asking questions about how certain clothing makes me look. I'll be the first to admit that this is a stupid thing to have to ask, but I'm in no way blind to the fact that if you put me in certain clothing, a percentage of the population will immediately make negative assumptions about me. There is a smaller-still percentage that will make negative assumptions about me regardless, but I'm still fascinated by the potential of having an immediate visual signifier that I can control - in contrast to my facial features and skin tone, an immediate visual signifier that I cannot (and have no desire to) alter.

If fashion is a method of communication, then I would argue branding with logos is the crudest form of yelling in comparison. Brands should aspire to be like clothes - something that adds to the consumer identity without usurping it. Something that takes first impressions into account, and manipulates them to the consumers advantage. Something that intends to speak louder than words.