9.15.2008

everything is aspirational.

A short one for lunch:


Targeting shouldn't be about who you think should have your product.  Targeting is about finding the people who WANT to be the person who should have your product.  Everything is aspirational, even when based on cold hard facts like location or stated interests.

9.13.2008

crowdsourcing as cubism: crowdfire.

I watch BoingBoingTV, usually on the subway as I head to work.  It's eclectic, and, frankly, has gotten a lot more watchable since they stopped with the 'German-French-Whatever Aspiring Action Hero' series, which was neither funny nor interesting.

The one I watched this morning was an in-depth look at CrowdFire, something the extended boingboing crew seems to have been involved in with backing from Windows, operating at the Outlands Festival.  CrowdFire, in short, is absurdly cool.

The quote from John Battelle was 'the idea is to give the crowd the tools to create the crowd's experience.'  In practice, this means giving the crowd a repository of crowd-sourced images, sound and video from the festival, to be remixed, re-edited, and broadcast during and after the festival itself.  To a creative commons geek like myself, this is already cool enough to warrant a blog post.  But it got me thinking about the project as a normalization, and communalization, of mediated experience.

CrowdFire is, in a way, about second memory as a communal action.  Photographs and video recordings are about sharing and preserving memories better than human equipment can do without assistance.  This is capturing something different though - the increase in scale makes it a recollection on a swarm scale - 60,000 snippets of a thing, as experienced by 60,000 people.  Opening this up not only to tagging, but to remixing and broadcast, makes me think of cubism.  Crowdsourcing something on this scale isn't a matter of photo realism, but experiential realism.  Looking at a compendium like this is seeing every facet, every angle at once.

And I can't help but wonder if this is the future of memory.


9.12.2008

worrying signs from apple.

I haven't bought Leopard yet, because despite an impressive set of features, I keep hearing horror stories about it not working properly without a clean install.  And I just downlaoded an iPhone update that included the phrase 'crashing' when it listed it's fixes.


Apple has very quickly become a 'wait-for-the-update' company, which was always one of my biggest problems with Microsoft.

I'm impressed with the iPhone 2.1 OS firmware update, but I'm not impressed that I'm impressed.  This is a company built on the idea of 'it's beatiful, functional, and it just works'.  Two out of three is insufficient.

I know of a large consultancy that has a fairly small margin of profit per project, because they truly believe that it is impossible to do a quality job for a reasonable price with a higher margin.  They instead choose to do the best work possible, and profit based on the massive scale of their projects.  I'm starting to wonder if Apple is only capable of churning out little boxes of perfection when they're the underdog in every way.

When you control every element of a product, it should work.  Reasonable demand, I think.

(Yes, I am still a raging Mac fanboy.  No change on that front.)

9.11.2008

top ten iphone apps.

And now, the broken gentleman's top 10 iPhone apps, based on usefulness, coolness, and how excited they make me.

  1. Twitteriffic - I use this more than any other feature or element of my iPhone.  Twitter is a thousand times more useful, and I am a thousand times more obsessed with new information on people I barely know.
  2. Evernote - Text, image, or voice notes, backed up online from my phone.  I use Tumblr as a scrapbook, but I use Evernote as a scratch pad for my half formed rambles.
  3. VNC Mocha Lite - Stuck at an event, I opened my office email list, on my home computer, using only my iPhone.  I was then able to find my colleague's number, call him, and get access to the VIP area.  So yeah.  This is useful.
  4. Simplify Media - Access to my entire music library, and that of my friends, streaming, no matter where I am.  Because sometimes the people around me just need to hear Skullcrusher Mountain.
  5. Air Sharing - Dear USB Memory Stick.  You are now obsolete.  I'd pity you, but I'm not the type.  Now I can drag and drop files wirelessly to and from my iPhone.  Win.
  6. Shazam - This is just actually magic.  I use this more to show people that it exists than to actually find out the names of random songs, based entirely on an 8 second audio sample plucked from the air.  The direct links to YouTube videos help, as well.
  7. Palringo - Not perfect, but free, relatively consistent IM application, which lets me use MSN and gTalk from anywhere.  Quickly becoming habit forming.
  8. Spore Origins - For the poor, sad last generation Macbook user who can't get the real deal.
  9. Last.FM - Streaming music, spontaneously generated stations, bio info, and concert dates.  Easy, clean, fun.
  10. Now Do This - Not actually an app, but a website that works perfectly on an iPhone.  Simple, minimal to-do lists.  Nowdothis.com.
I could also talk about Tumble, Facebook, Super Monkey Ball, etc, but I figured ten was more than enough.

on the new facebook.

I have a lot of trouble taking any complaints about changes to Facebook seriously, because they are almost always freak-outs based on a fear of change.


When the News Feed first emerged, everyone freaked out except me.  It was called 'Stalker Feed', a bunch of groups were started and joined, and people generally decided that presenting the same information that was available before in a more logical way was terrifying.

People actually freaked out, because people knew what they were doing, on a system composed entirely of profile information and lists of people who can view it.  This is the greatest example of cognitive dissonance I can think of in the last 5 years.

Now, the same people are freaking out about the new Facebook, calling it 'Stalkerbook', and complaining, paradoxically, that it makes it too easy to see what people are doing, and too hard to find information on them, due to different tabs for different things.

This is a service, that is based entirely on organizing and sharing personal information with a select few approved people.  If you want to freak out about Google listings of personal info, and it's impossible to opt out, then fine.  Otherwise, you're getting what you expected, and freaking out because the package is more clearly organized.

This probably means you're irrational, at best.  A more usable version of the same information is BETTER, not scarier.

consistent branding is more important than continuity.

A good friend, who recently got some serious blog attention for noticing that even stuff aimed at the casual gamer hates macs, pointed this out to me.


They're updating the PC based version of the XBox Live Marketplace.  And have decided to give it the moronic title of "Games for Windows - LIVE XXXXX" where XXXXX is replaced by a selection from random user suggestions.

And it's embarrassing.  I've avoided commenting on the Seinfeld ads extensively, in part because I'm convinced the value will become apparent in the longer campaign, and in part because I think my distaste is Apple fanboyism gone rampant.  But this I have to comment on.

The XBox, and XBox Live, are the crown jewels of Microsoft's image.  Despite hardware that fails regularly, it's a premiere system, and in my informal observation, the number one choice of the hardcore gamer.  XBox is the brand you want associated with a system that is going to be a one stop competitor for Steam, iTunes Music Store, and who knows what else.

The product should be called XBox Live on every system, I'd think.  When you think of XBox, you think Microsoft Gaming, not specifically a console.  The marketplace should be the same whether you browse it on your Zune, your PC, or your XBox 360.  You should be able to buy products from any of these consoles, and have them download when you turn the appropriate device on.  You should be able so share and organize content between them.  XBox, in terms of appreciation, is the glue of users loving Microsoft.  Make it the glue of your digital distribution strategy.

I'd go as far as to release XBox editions of Vista, optimized for the hardcore PC gamer.  Why not?  It's a brand extension, but it needn't dilute the brand value, because it's the same idea.  Ideas don't have to be bound to a format, that's the first lesson of the digital copying era.

9.07.2008

standardized pricing is bad.

Yesterday I bought Dr. Horrible 'Season One' from the iTunes store.  All in all, it was a solid decision, as I love the mini-movie-musical, and am hoping desperately for further installments.  That, and I generally try to buy anything that combines good content with an innovative approach to the distribution problem.  In Canada, the total cost for all three acts of Dr. Horrible was $4.99.  Reasonable.

However, the soundtrack is also for sale on iTunes.  For $9.99.  Twice the cost of the actual short film.

I recognize that it's 14 tracks.  I understand that this is the set price iTunes has for albums, and getting out of the mold is impossible for the content creators, because Apple controls the channel.

But charging twice as much for the soundtrack to a musical, then for the musical itself, makes no sense to me at all.  Hopefully we'll reach a point where creators get to decide the price point for their work, the same way they should have control over album art, liner notes, etc.  Artists create a product that is often defined by it's package.  Let's stop pretending price has nothing to do with that.  And let's not keep making absurd choices - my first reaction to seeing the price for the soundtrack of a musical I loved should not be 'Well, that's moronic.'

9.04.2008

transparency as product.

Wired is doing something very interesting with Storyboard, a beginning to end blogging of an upcoming peice on Charlie Kaufman (the dude who wrote Adaptation, among other screenplays).  In doing this, they are increasing reader involvement with the peice, advertising the upcoming issue containing the peice, and creating a new revenue stream from the article itself (advertising on the blog).  This is both creative and innovative.  And I wonder how well developed it could be in other creative media.


For example, imagine if an established band decided to liveblog the recording process, etc, of an upcoming record.  They could post half finished lyrics, snippets of vocal and instrumental tracks, videos of rehearsals and discussions, explanations of the process, etc.  While the money generated by advertising wouldn't be absurd, it would serve as a great introduction to the record.  For certain bands with a large enough following, people (read: Me) would be willing to pay some small monthly amount to get a password and login to access the page.  You could include it in the physical copies of a release, offering the feed for the next upcoming record.  Throw it in a greatest hits package, for example.

Print media isn't dead.  Music isn't dead.  But we have to change what we're selling, and how we're marketing it.  That said, I'll admit the idea wouldn't work outside of an established magazine, an article on an established personality, with an established audience.  But figuring out how to transfer old media success to new media success seems like an important step in figuring out how to create new media success stories from whole cloth.  Transparency as product might be a part of that future.

9.03.2008

open standards vs. proprietary formats.

I don't buy clothes online.  I love clothes, and buying things online is cheaper and more efficient, generally.  But, sizes aren't standard, and I need my clothes to fit me properly.  So, generally, I buy things in person.  Sizes could easily be standard, but a mixture of appeals to vanity, and lack of rigorous agreed-upon meanings, is the current system.


It's the same deal with web browsers, as came up in a recent conversation.  They don't all read the same code in the same way.  A page might be programmed to say one thing, but when you get there, you see another.  On a wider scale, you can see why this would appeal to some companies - a closed process, or a proprietary one, combined with other market advantages (popularity, some unmatched feature) can equal dominance.  This is the same logic as one retailer making size 40 jeans labelled 34.

But when everyone does it, and there is a wide marketplace of comparable products each using the same system with different meanings, the industry in question is inherently fragmented.  This can result in greater brand loyalty, but only as a form of stockholm syndrome.

Proprietary systems make you, and your competitors wrong at least some of the time.  There's no incompatibility that doesn't go both ways.

So I have to go into the store to buy my pants.  Which means I keep buying my pants from the same places, because there is less inscentive to find new places, and have to learn the meanings behind each label there.

Open standards only seem like a bad idea if you can't understand the basic tenet of enlightened self interest - making your entire industry / ecosystem / world better inevitably makes things better for you.  It also lets you compete on something other than entrenched market position, which is always transient.

9.01.2008

more rabid iphone love.

This time, I think, I've centered on why the iPhone impresses me so very much.  It's not just a phone with mobile internet.  It's the first thing I've used that has actually incorporated nearly all of my mediated communications into one package, that fits into my pocket.


I got interested in computers and the internet right about the time I realized livejournal and ICQ were better ways to speak to my friends than a telephone was.  Part of my stance on this was that I was a 13 year old boy, and phone conversations seemed like a lot to ask.  A larger part was that I could incorporate ICQ and LJ into my workflow (although that isn't how I thought of it at the time).  I could have conversations while doing other things.  This very quickly became the whole point of computers, and the internet, for me.

A list of communications tools I use on my computer: gmail, gtalk, msn messenger, skype, blogger, twitter, tumblr, facebook, linkedin, google reader.  (I'm definitely missing a few)

Communications tools I use on my iPhone: gmail, palringo (msn and gtalk), tumblr, google reader, twitterific, facebook, linkedin, sms, voice calling, voicemail, blogger, etc etc etc.

The iPhone impresses me not because it's the best phone I've ever used (it is) or the best mobile internet experience I've had (my laptop wins that one), but because it's not just a phone, it manages to facilitate the use of nearly every communications tool I use, from anywhere, without much hassle.  I never have to say 'if I was on msn, I could get in touch with _____', or 'I'll have to send _____ a facebook message when I get home'.

I joked with friends a few weeks ago that we'd say to our kids 'when I was your age, we had the internet in our hands, not our brains, and we were damned lucky to get that!'  As time passes, I'm fairly certain I'm going to point to the iPhone as the first palpable outbreak of the hyperconnected future.  Because it's a medium agnostic communications tool, rather than a phone or PDA or computer.  And every time I start using something like that, my life changes a little bit.