4.06.2009

copyright will kill disney, or disney will kill copyright.

Disney is the greatest company in the world, when it comes to turning creative content in to money. You can argue, but I’ve only got to say: Miley Cyrus, Beauty and the Beast, High School Musical, and you more or less have to admit that creating massively influential cultural touchstones / money factories is what Disney does best.

I’ve recently become convinced that Disney’s reliance on strong copyright is going to be it’s downfall.

Until recently, things worked pretty simply. You would create content, and then exchange it for money. We can get more specific and discuss distribution, advertising, investment, but mostly, it came down to that singular exchange: a piece of culture would be created, and then sold, to individuals and groups, again and again. As a bonus, you could also create additional related products, to be exchanged for money. If we’re talking about music, it would be posters, concerts, tshirts, limited edition packaging, stickers, etc. If we’re talking about movies, it would be toys, clothing, games, special edition books and dvds, etc.

Many of these things were just clever or attractive repackaging of the content itself. But that packaging was still important.

Things have changed, because the concept of distribution has changed. Access is simple, no one is comfortable with operating on your schedule, and, crucially, piracy has made content free. Not packaging, not experience, not perfectly, but free. It’s easier to download an album than listen to the band on the radio, and it’s easier to download an album than buy it online, if you use certain legal download services (looking at you, PureTracks).

The new map of this experience? Content is released, in hopes to build interest. You can charge for it, sure, but this isn’t where the real money comes from. When interests develops, if you are lucky it can bring loyalty, or a sense of debt. That interest means that people will buy your products, whether they are packaged content, or merchandise, or an experience.

The reality of creativity as business is that ROI has moved further downstream. It’s not money for album, or money for movie anymore. It’s non-rival (digital) content for consideration, and then an exchange of money for a rival good, something tactile, something to be displayed and appreciated.

Strong copyright is now a tool for alienating your audience, and complicating the task of building that key interest. Your core creative products are best considered advertising for the things that really make money. The physical products that can’t be duplicated perfectly, that can’t be supplanted by ‘good enough’ copies.

This isn’t to disparage the importance of the creative arts that companies like Disney create. It makes them more important. Movies, television and music will have to be so good that they inspire consumers to associate themselves with the content in real life. My nephew went to sleep last night in Lightning McQueen pyjamas, and woke up to put on a Lightning McQueen tshirt. This wouldn’t have happened if Cars wasn’t so impressive for him that the only toys he wants are inspired by the movie. The film itself may have earned, total $100 from my family, even counting DVD sales and individual movie tickets. The merchandise has earned thousands, without exaggeration.

Disney has the reach, the intellectual properties, and the tools necessary to restructure a business that is based on the new content/profit map. They can clearly influence culture – look at how successful the company has been when people had to pay for the content. Make it free now, and profit. Copyright used to work. Now it’s only standing between you, and the collective wallet of your audience.

1 comment:

Marge said...

As an addendum, this video reveals the animation templates used by disley across different films they made: http://www.youtube.com/watch?v=HOIrXGd51jE&feature=popular

I'm not sure how adaptable Disney would be to changing their copyright policies; that's pretty much a completely different company. I guess seeing what happens to GM will give us a hint as to how things might change.