Effective Immediately.
brokengentleman.com is closed for business.
brokengentleman.com is closed for business.
posted by
jon crowley
at
4:29 PM
1 comments
I've changed my twitter account from @brokengentleman to @joncrowley.
posted by
jon crowley
at
9:06 AM
0
comments
brokengentleman has been stagnating somewhat, and I've decided a bit of a change of pace is necessary to keep it interesting and relevant.
posted by
jon crowley
at
1:13 PM
2
comments
tags: attention industry, blogs, PSA
The New York Times launched v2.0 of the TimesReader app today, and it's pretty but useless unless you plan on paying in the neighbourhood of $180 a year to have the website in an app, with better formatting.
posted by
jon crowley
at
2:21 PM
0
comments
tags: applications, micropayments, new york times, news
Back in 2007 (in a less focused time for this blog), I predicted that someone would make a sci-fi product based on the Svalbard Seed Vault.
posted by
jon crowley
at
11:54 AM
0
comments
tags: comics, prediction
I found the ad to the right looking at the latest iteration of This Magazine's website. It looks great, and I like the magazine, so I have less than no problem using my blog as ad space for them.
posted by
jon crowley
at
11:23 AM
0
comments
tags: advertising, magazines, new media, print media, publishing
Whenever there is an online backlash against a brand or product, one of the first things I hear (or usually read) is a reminder that those voicing concerns aren't a large part, and at times aren't even a significant part, of the overall audience / customer base.
posted by
jon crowley
at
3:46 PM
0
comments
tags: communication, ground war, pr, social media
When digital information storage and transfer became the norm, businesses (really, almost all of us) made the same, erroneous assumption: that the content was the value, and the object was waste.
posted by
jon crowley
at
12:52 PM
0
comments
tags: business, capitalism, copyright, digital distribution, strategy
[This post is something of a placeholder, transcribing notes I put together for what will hopefully be a somewhat interesting presentation.]
posted by
jon crowley
at
7:29 PM
0
comments
tags: communication, perception, pr, strategy
I've been reading webcomics for about a decade, now, and every year I get more convinced that no one has figured out the new economic reality better than webcomic creators. And I'm not talking about the Penny Arcade level death-star goldmine webcomic creators. I'm talking about the one-and-two person operations, and the 'collectives'.
posted by
jon crowley
at
11:18 AM
0
comments
tags: business, capitalism, comics, strategy, webcomics
posted by
jon crowley
at
2:12 PM
1 comments
tags: credibility, prediction, twitter
I've been noticing the continued popularity of the worst business model in the world. (No, this is not a joke-post about twitter.)
There's been a fair amount of talk regarding using Facebook Connect comments, since they launched in February. I was somewhat excited at first, because it attached comments to a fairly persistent identity, which has the potential to curtail some of the negative (or anti-social) behaviours associated with online commenting
posted by
jon crowley
at
3:55 PM
1 comments
tags: accountability, community, facebook, twitter
The assumption of a generation gap when it comes to using technology bothers me, because it almost always actually comes down to one issue: Is the user willing to play with it?
posted by
jon crowley
at
11:47 AM
0
comments
tags: generation chasm, play, software, technology
posted by
jon crowley
at
10:32 AM
0
comments
tags: content management, new media, pr, social networking
A short word in defence of social media consultants:
posted by
jon crowley
at
10:53 AM
2
comments
tags: business, consulting, new media, social media, strategy
No one can tell their friends about the amazing, completely secret thing that you’re working on.
Even if it doesn’t materialize, an ambitious and transparent failure is better than continued, unremarkable anonymity.
(All advice is given on the assumption that you aren’t actually full of shit. Infinium Labs, transparency will not save you.)
posted by
jon crowley
at
11:30 AM
0
comments
tags: communication, marketing, transparency
Disney is the greatest company in the world, when it comes to turning creative content in to money. You can argue, but I’ve only got to say: Miley Cyrus, Beauty and the Beast, High School Musical, and you more or less have to admit that creating massively influential cultural touchstones / money factories is what Disney does best.
I’ve recently become convinced that Disney’s reliance on strong copyright is going to be it’s downfall.
Until recently, things worked pretty simply. You would create content, and then exchange it for money. We can get more specific and discuss distribution, advertising, investment, but mostly, it came down to that singular exchange: a piece of culture would be created, and then sold, to individuals and groups, again and again. As a bonus, you could also create additional related products, to be exchanged for money. If we’re talking about music, it would be posters, concerts, tshirts, limited edition packaging, stickers, etc. If we’re talking about movies, it would be toys, clothing, games, special edition books and dvds, etc.
Many of these things were just clever or attractive repackaging of the content itself. But that packaging was still important.
Things have changed, because the concept of distribution has changed. Access is simple, no one is comfortable with operating on your schedule, and, crucially, piracy has made content free. Not packaging, not experience, not perfectly, but free. It’s easier to download an album than listen to the band on the radio, and it’s easier to download an album than buy it online, if you use certain legal download services (looking at you, PureTracks).
The new map of this experience? Content is released, in hopes to build interest. You can charge for it, sure, but this isn’t where the real money comes from. When interests develops, if you are lucky it can bring loyalty, or a sense of debt. That interest means that people will buy your products, whether they are packaged content, or merchandise, or an experience.
The reality of creativity as business is that ROI has moved further downstream. It’s not money for album, or money for movie anymore. It’s non-rival (digital) content for consideration, and then an exchange of money for a rival good, something tactile, something to be displayed and appreciated.
Strong copyright is now a tool for alienating your audience, and complicating the task of building that key interest. Your core creative products are best considered advertising for the things that really make money. The physical products that can’t be duplicated perfectly, that can’t be supplanted by ‘good enough’ copies.
This isn’t to disparage the importance of the creative arts that companies like Disney create. It makes them more important. Movies, television and music will have to be so good that they inspire consumers to associate themselves with the content in real life. My nephew went to sleep last night in Lightning McQueen pyjamas, and woke up to put on a Lightning McQueen tshirt. This wouldn’t have happened if Cars wasn’t so impressive for him that the only toys he wants are inspired by the movie. The film itself may have earned, total $100 from my family, even counting DVD sales and individual movie tickets. The merchandise has earned thousands, without exaggeration.
Disney has the reach, the intellectual properties, and the tools necessary to restructure a business that is based on the new content/profit map. They can clearly influence culture – look at how successful the company has been when people had to pay for the content. Make it free now, and profit. Copyright used to work. Now it’s only standing between you, and the collective wallet of your audience.
posted by
jon crowley
at
11:30 AM
1 comments
tags: copyright, intellectual property, marketing, pop culture
If you, your business, or a client is plagued by inaccuracies on wikipedia, the issue isn’t that wikipedia is petty, or inaccurate, or uncontrolled. The issue is that your image is a wreck, because wikipedia is, without fail, a better representation of the public understanding of you, your company, or client, than your own self-image is.
Wikipedia is the first place people will go, after your own website, to decide whether or not they trust you, and what they should trust you about. If an entry is biased, inaccurate, or adversarial, you need to act in response. And you have two things to act on.
1) A Hit List – Every major point on a wikipedia entry that makes you cringe is a point where you need to revisit your messaging and branding, and see how you can address those issues. Again, inaccuracy is less important than influence, and wikipedia is more influential than you. So look at what you can do, or say, differently, to make it clear that you are not being represented fairly. Every issue in the entry is a new point on the agenda for your next conversation.
2) The Truth – If you’re this angry about your image being misrepresented, I’m assuming it’s not an accurate representation. If the truth is on your side, prove it as best you can. Outside information, linking to evidence, transparency. Do it calmly, do it clearly, but make damn sure you aren’t hiding anything that will make you look worse. Don't accuse the community, or wikipedia, of being out to get you - there is almost no chance you are important enough to warrant that type of conspiracy.
You can’t control how you are interpreted or represented. But you can learn from it, and act with it in mind.
posted by
jon crowley
at
9:11 PM
0
comments
When I think of the future of PR, at least part of what comes to mind deals with every individual in the company being a potential representative for what they do. Information is becoming more personal, and frankly, most interested parties would rather speak to the person responsible for the subject at hand, than speak to the person responsible for speaking to interested parties.
posted by
jon crowley
at
11:15 AM
2
comments
tags: behaviour, pr, transparency, twitter